The chaps over at VG247 has conducted an interview
with Treyarch's Josh Olin and Mark Lamia and asked the
questions you wanted to know about Call of Duty: Black Ops. Here's an excerpt:
It's Call of Duty, so of course it looks beautiful, no matter
who is developing it. But is it a bit late for this now –
with things like the new Medal of Honour and Six Days in Fallujah
coming out? Is this really going to offer something different or is it
just Call of Duty with a different skin?
Mark Lamia: This Call of Duty will be different than all the
other experiences out there and all the other Call of Duty games.
What's important to us when we are developing a CoD game is to ensure
that we have retained that ‘essence' of Call of Duty, why
people love to play Call of Duty. And it is that cinematic intensity
that only Call of Duty delivers and that people expect. With this game
we are also introducing new gameplay mechanics, new weapons, new things
to do.
In the Russian mission which we just shared with you, we open it up so
you start off the mission by approaching and flying the SR71
– taking off in it, taking control of it, taking control of
the groups on the ground and providing them with the intel that they
need. Then transitioning within the same level back to the
on-the-ground operations with the Black Ops forces. Introducing rappel
gameplay, doing a rappel breach, approaching a situation in either an
action fashion or a stealth fashion. In the case of the level that you
just saw, we started out ‘stealth' and then we went
‘hot' for you. And you also saw the high altitude jumping
mechanic [abseiling down a cliff face] – so all those new
gameplay mechanics you saw were introduced in that small section of
that one level. Which is a good example of what we wanted to do, in
terms of variety of gameplay and keeping it fresh.
I haven't seen those other games that are coming out later this year,
but I do know that we are doing our own thing and it is certainly new
and fresh for Call of Duty. We believe we are going to provide a lot of
new gameplay for people and a lot of new places to go in the game.
Josh Olin: We are making a strong focus on deep
narrative, and with that comes strong, complicated characters and
character arcs, so they are going to progress through the game as you
play through it. You know, for the first time in CoD you have a
character voice, you are a player, you will have your own identifiable
voice. You have your own identify in the game. You are the one who is
taking control of the battlefield, and as such you can really effect
change and take the direction of the battle one way or the other.
It's more than just a compelling single-player game of course. We want
to tell this great story, this great narrative, but we also have the
option of the dedicated [offline] four-player co-op split screen mode.
But it was a creative choice in this game to really focus on the
character and story and drive that as deep as we can for the
single-player game.
Mark Lamia: Yeah, and we also wanted to do co-op,
and we feel like what we wanted to do was to create our own co-op mode
that is just a lot of fun to play. But we're not saying too much more
right now about what that is.
Josh Olin: And of course, it's Call of Duty, so there is a deep and
replayable aspect to it. And we are having a strong focus this time
around on personalisation and customisation for the player, as well as
socialisation, extending the game beyond just the match that you are
playing in multiplayer at any given time. It's the first time Treyarch
has had this dedicated multiplayer team since day one on a project.
Update: ShackNews just posted a new preview of the game:
The player controls the camera and directs the soldiers via a mini-RTS interface, having the men take up positions and hide from Russian patrols. When the danger has passed, the game shifts to the perspective of one of the foot soldiers on the fly.
The mission continues in classic Call of Duty fashion--up in the snowy mountains and very reminiscent of Modern Warfare 2. What begins as a stealth infiltration quickly turns into a frantic firefight leading to a quick escape from Russian reinforcements. The set pieces are great and the environments look fantastic, if not better than what you've seen in MW2. Treyarch has really stepped up its game.
Helmed by Call of Duty 3 and Call of Duty: World at War developer Treyarch, Call of Duty: Black Ops hits PC, PlayStation 3, Xbox 360 and Wii on November 9, 2010.
last 10 comments:
Tom
(11:20 PM CEST - May,28 2010 )
Just going to get this on console. Should have got MW2 on console too. Oh well maybe I'll find MW2 for $20 soon.