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BioShock 2 Patch #1 - patch|
| (hx) 10:10 AM CET - Feb,13 2010 | 2K Games has released the first patch for the PC version
of BioShock 2. It fixes a number of bugs in the game discovered between
going gold and its release, however, it does not have the much promised
widescreen bug fix. This new patch also managed to add a new bug in multiplayer mode
where pressing the mouse button doesn't register in the game and more.
Some folks in the official MP forum recommend to don't patch the
game....Neverthless, manual download can be found here.
PATCH LIST
- Fixed accepting a game invite on the Multiplayer Menu via Friend
Invite causing a crash.
- Fixed a black screen that would occur minimizing and restoring the
game in Windows 7.
- Fixed the ability to adopt or harvest Little Sisters after rebinding
the ‘F’ or ‘B’ keys to Zoom,
Fire or Fire Plasmid.
- Fixed Big Daddy HUD elements remaining on screen when not appropriate.
- Fixed an issue where the player’s plasmid hand would become
unresponsive if they pressed the Next Plasmid key immediately after
firing any chargeable plasmid (such as ElectroBolt 2).
- Fixed a potential save file issue.
- Fixed an issue where the resolution would change on its own if
entering gameplay in a 16:10 resolution on a native 16:10 monitor.
- Fixed a problem where if you were running the game in a resolution
higher than your desktop resolution the mouse cursor wouldn’t
be able to go across the whole screen.
- Fixed an issue in Windows 7 where certain Radio messages could become
scrambled or broken after defeating a Big Sister if Voice audio had
been turned down or muted previously.
- Fixed a crash while playing Dionysus Park on a 32-bit machine.
- Fixed a crash that would occur sometimes loading a previous manual
save made before any present QuickSave.
- Fixed a crash while signing in to GFWL when running compatibility
mode for XP SP2 while running Vista.
- Fixed an issue where you couldn’t play audio diaries in
certain areas.
- Fixed a rare crash that could occur any time before a specific Big
Sister sequence.
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last 10 comments: | (12:04 PM CET - Feb,13 2010 ) | | They apparently rushed the game out, it was fast tracked for release with insufficient testing on the PC. | |
| nb411 | (03:10 PM CET - Feb,13 2010 ) | | This is why it's not smart to pre-order games and why I didn't do it for Mass Effect 2. Luckily there were no serious issues with that one this time, but until the first reviews are in and the message boards aren't overrun with complaints about issues and compatibility problems it is wise to step back before making that purchase. | |
| Sabot | (07:43 PM CET - Feb,13 2010 ) | | It's pretty rediculous that -it is essentialy Bioshock 1- is released in the same state that 1 was released in. They played this on 16:9 monitors/TVs just LIKE bio 1, yet they just chuck it out and leave it as a 'get round to when released'...... Yes, glad i NEVER even bought this and will rent it instead :lol: | |
| Ozieo | (10:43 PM CET - Feb,13 2010 ) | | I love patches, they are the most funny aspect on games today. | |
| Tom | (02:15 AM CET - Feb,14 2010 ) | I've been playing since it was released and I have not experienced 1 bug yet. Much better than the first game.
As a matter of fact I just finished single player last night without any patches and I never experienced any bugs. No hiccups or video lag at any time. Much better game than the first one. As suspected the mp is garbage or was for me, the game lagged like hell and I was warping everywhere. Don't know how you can have a game using UT engine that lags. Latest Unreal runs amazing on my PC at max quality. Never a stutter in mp. Go figure. | |
| darknothing | (03:58 AM CET - Feb,17 2010 ) | heretic> They apparently rushed the game out, it was fast tracked for release with insufficient testing on the PC.
when are games not fast tracked for pc, we always beta test games with few exceptions. | |
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