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Dragon Age: Origins PC Patch v1.02 - patch|
| (hx) 10:43 PM CET - Dec,07 2009 | A new patch for Dragon Age: Origins PC is now available here. The patch delivers several fixes and updates BioWare's recent fantasy RPG to v1.02. Among the changes of the 37MB download are balance adjustments and bug fixes, including faster health and mana regen and shorter cooldowns.
Many of the fixes affecting balance, gameplay, or plot scripting are
already included in the Xbox 360 and PlayStation 3 versions of Dragon
Age: Origins.
Balance
* Daggers now apply 0.5 points of damage per additional point
in dexterity and 0.5 points of damage per additional point in strength,
as originally intended. This increases dagger damage for high-dexterity
characters.
* During combat, mana or stamina reserves now correctly
regenerate more quickly when reserves are low. This allows players to
occasionally use an talent or spell in the later stages of lengthy
fights.
* When exploring, mana and stamina now regenerate more quickly
at higher character levels. This reduces downtime between fights.
* The spells Force Field, Crushing Prison, Cone of Cold, and
Blizzard now have shorter durations and/or longer cooldowns. This
ensures that combatants can no longer stun-lock each other by
repeatedly casting the same spell.
* The cooldowns for several low-level sustained abilities are
now shorter. This ensures that players are not penalized for
accidentally deactivating them.
* Certain battles were not scaling properly, resulting in
excessively difficult fights. They now scale as intended.
* Enemy corpses now drop health poultices and money more
appropriately, resulting in less clutter in the player's inventory.
Gameplay
* In rare cases, enemy corpses were selectable when they
contained no loot. This no longer occurs.
* Party members whose combat tactics were set to defensive
behavior no longer stop attacking after using a spell or talent.
* In rare cases, combat tactics conditions could fail to
determine whether a character had enough mana or stamina to use an
ability. This no longer occurs.
* The Rally talent no longer repeats its audio effect if it is
active during certain conversations.
* The Rally talent no longer deactivates upon area transitions
or conversations.
* The Shimmering Shield spell now deactivates when the
character is out of mana.
PC Specific
* Controlling a summoned creature (like a ranger's pets)
during certain special area transitions no longer results in odd
behavior.
* Creating a character in a custom module did not create a
folder for saves. This could result in corruption of main campaign
saves. This no longer occurs.
* In some cases, the class icon was set incorrectly for
characters imported from the downloadable Character Creator. This no
longer occurs.
* The options menu now includes a setting to automatically
download previously purchased content that is not currently installed.
* After installing new downloadable content, the game now
always reminds the user to restart the game.
* The icons for some promotional downloadable content items
were missing. They now appear correctly.
* The screenshot upload GUI would stop working from time to
time on the client. There was a memory override that was fixed. It is a
client fix. It doesn't affect the other problems we have seen on the
server.
Plot *Spoiler Warning*
* Promotional downloadable content items now remain in the
player's inventory when standard items are removed at the end of the
dwarf noble origin.
* Repeatedly talking to Duncan after gathering the vials in
the Korcari Wilds but not the treaties no longer provides duplicate
experience.
* Leliana's personal plot can now be completed if the player
substantially increased her approval (through gifts) before talking to
her.
* During the siege of Redcliffe, enemies are no longer able to
spawn in locations that would break the plot.
* Bann Teagan no longer disappears when he is supposed to be
accessible during Urn of Sacred Ashes.
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