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Star Wars: The Old Republic Preview - preview|
| (hx) 11:18 AM CEST - Jul,12 2009 |
GamesRadar has posted hands-on preview of BioWare's upcoming MMORPG, Star Wars: The Old Republic. Here's a taster:
That launch is going to be vital. This is BioWare's bid to reclaim
their territory on the PC. "The PC is in a terrible place," says
Walton, "but online is in a great place." Does he see the PC and online
as separate platforms? "They are different platforms. They require
different methodologies." For Walton the evolution of online gaming has
created both a new format, and a new gamer. "They're looking for
evolution, not static. They're looking for a differentiated product.
Look at Team Fortress 2... You have to keep bringing out content, or
the game disappears after the first weeks."
Vogel chimes in at this point: "The PC industry is like the music
industry, it's evolving away from a sold product to an online
presence." An online presence. There's one online presence that looms
so large on the PC that it scarcely needs mentioning: World of
Warcraft. Even when The Old Republic is at its most exciting we can
only think back to how much we've already gotten out of WoW. Something
ActiBlizzard boss Bobby Kotick once said springs to mind: anyone
intending to take on WoW had better have some pretty deep pockets. But
do you really need a billion dollars to take down WoW?
Vogel laughs: "You have to be smart. You have to develop with people
who have experience and understand the game." Walton is similarly
upbeat: "If I was doing a fantasy RPG on the same plane as World of
Warcraft, well, you better spend a shit load of money." But he doesn't
see taking WoW on at its own game as a realistic, or even desirable
goal. He argues that new MMOs need to create their own template.
"I thought Age of Conan would be more differentiated. We were betting
that both Age of Conan and WAR (Warhammer Online) would have been
bigger than they are, but that's down to their execution, not the
market... Age of Conan would have really had something if they've
maintained that great experience beyond the first 20 levels... What
happened to that? When you get past the first 20 levels that experience
went away. You can't do that, not in this climate. The market is ready
for differentiation. There's a lot of WoW fatigue. It doesn't matter
how good that game is, you're going to get tired of it."
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