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S.T.A.L.K.E.R. - Call to Pripyat Interview - interview|
| (hx) 02:13 AM CEST - May,26 2009 | GSC's Oleg Yavorsky answers questions from Rock, Paper, Shotgun on the recently announced Call of Pripyat expansion. Here's an excerpt:
RPS: Do you think you learned any important lessons from the release of Clear Sky? Has that shaped how you’ve approached work on Call Of Pripyat?
Yavorsky: Clear Sky has been a good lesson for us indeed, primarily in the aspect of game stability and playability. There were a lot of changes both in technology and gameplay that we did for Clear Sky, but we had no time to polish and fix everything as proper before the release. With Call of Pripyat now we are taking a safer route by, firstly, building the game on the technology we’ve been polishing since Clear Sky, secondly, getting rid of some features which did not work out well – such as global war of factions, for example; and thirdly, by taking more serious approach to testing the game.
RPS: Can you explain how the game will be playable "after completion in a freeplay mode"? Is this tied to the extended side-quests?
Yavorsky: The freeplay mode is designed for those players, who prefer to stay in the game and explore as much as they want without the need to re-play it to see all of it. So, you’ll be able to travel freely, enjoy the A-life around and accomplish quests you missed during the playthrough.
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