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Borderlands pre-E3 Interview - interview|
| (hx) 06:17 PM CEST - May,25 2009 | 
IGN has posted a pre-E3 interview
with Gearbox' Randy Pitchford as he talks about the RPG elements and
co-op games in Borderzone. Here's a taster:
IGN: As for the RPG elements, how deep is the character upgrade system?
What sorts of things can you improve?
Randy Pitchford: We've linked the characters in the game to
the classes because the characters are really cool, but you'll name
your own character and pick your favorite colors for them and all that.
As you play, your character will get tougher and more skilled. You'll
level up and get stronger in the usual ways and in some ways that are
unique to Borderlands. Each character also has a skill tree where you
can develop your character in unique ways to make them more powerful
with the play style you prefer. It astonishingly robust for a first
person shooter, but we've made sure to make it super accessible and not
too complicated. It won't slow anyone down – just add value
to the growth experience.
IGN: What are some of the co-op skills you can learn and how are they
used?
Randy Pitchford: There are a lot of complimentary
cooperative skills. The classes themselves complement each other well
and within each character, there are ways to get unique and distinctive
for particular play styles. I don't want to spoil anything here because
a lot of this stuff is really fun to discover.
IGN: Last I remember hearing there was a claim that Borderlands
features more than 650,000 unique weapons. Are you sticking to that
statement? And if so, how is that even remotely possible?
Randy Pitchford: Actually, 650,000 guns is the safe number.
We've now got some other new types of weapon classes and a lot of
different weapon manufacturers and we have created a bunch of super
rare and unique epic weapons and other gear, so the actual number of
different weapons in the game is quite a bit higher than that. There
are more weapons in Borderlands than in every shooter on both the 360
and PS3 added together. It's an absurd number of guns to the point
where talking about it isn't really relevant any more. What's relevant
is to realize that you'll be able to find lots of varied and better
weapons and gear as you play to become more and more powerful.
Theoretically there is a "best" weapon in every class and type, but
some of that will be up to taste as some traits are mutually exclusive
with others. Some players will get there and find some of those "best"
weapons, though. It feels pretty good to go back through and just
completely own some bosses that were tough when you were weaker.
How is it possible that we've created so many guns? We've created
technology, as sort of AI for all of the different weapon's
manufacturers that we've created, that uses all kinds of different raw
materials and components and parts and other content to procedurally
generate the weapons for us within the styles of each manufacturer and
the nature and general specifications of each class of weapon. It's
amazing stuff. I'm still being surprised by it!
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