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Battlefield: Bad Company 2 Previews - preview|
| (hx) 11:02 PM CEST - May,22 2009 |   
GameSpot, Joystiq, PC.IGN and TeamXbox have posted up a new
articles with some hands-on impressions of the MP part
of Battlefield: Bad Company 2. We also get a few new
screens to look at as well as a new developer interview. As
mentioned in the interview, Bad Company 2 is scheduled for a Q1 2010
release for PC, Xbox 360, and PlayStation 3.
It took 45 minutes to peel myself out of the chair, ears ringing, and
come back into the space where EA was hosting a recent preview event in
Los Angeles. I'd finally pried myself away from an intense Battlefield:
Bad Company 2 multiplayer session where I'd joined three other
attendees and eight remote EA staffers in a characteristically chaotic,
12-on-12 battle. It was the most fun I'd had playing an online,
multiplayer FPS in a long while.
The destructible environments, of course, are the returning gameplay
gimmick, but it's still just as satisfying as in the first game to
pulverize the foundation of a enemy's refuge, bringing the building
down and a pesky sniper with it. I turned every building in site into
piles of sheet rock and debris. It's not as much fun when your
opponents aren't hiding inside, but I really didn't need much of an
excuse to launch another mortar shell from inside my tank. No structure
was safe.
Gallery: Battlefield: Bad Company 2 I opted for the cozy confines of
the M-1 Abrams tank, mostly because I kept spawning near it, but there
was a variety of vehicles to commandeer, from ordinary jeeps to a
Blackhawk helicopter that could accommodate an entire five-solider
squad. I didn't get to test out the flying, since, the one time I did
hop into a small chopper, the match ended just after liftoff. Still,
quite a few folks seemed to be digging the view from above, as there
was no shortage of players in the match who took to the skies.
I noticed that the medic is now equipped with shock paddles instead of
magical health packs. While I loved knowing he was nearby to shock me
back to life, I didn't actually embody the character myself. Being the
medic just isn't sexy. At least, being the medic means you can't be the
guy who blows everything up. Maybe the paddle action will entice people
to give the ol' red-cross a whirl, but a medic only has ten seconds to
locate a downed ally and administer the life-saving zap. Besides, the
worst kind of medic is a dead medic, and I had plenty of trouble
staying alive. I wonder if you can self-administer a jolt ... I need to
check into that next time.
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