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Battlefield 1943 First on Consoles - briefly|
| (hx) 06:37 PM CEST - Apr,23 2009 | DICE's downloadable 24-person multiplayer shooter Battlefield
1943 will arrive on PlayStation 3 and Xbox 360 this June, the studio announced today, priced at $15.
The promised PC version will then follow in September, carrying the
same price point.
Battlefield 1943 is an all-new multiplayer game that offers endless
hours of 24-player action in popular maps inspired by Battlefield 1942,
now updated with the Frostbite engine. The total destructibility
afforded by the Frostbite engine ups the ante and leaves players with
nowhere to hide.
In Battlefield 1943, intense battles ensue over three classic and
tropic locations; Wake Island, Guadalcanal and Iwo Jima. Gamers play as
the US Marines or the Imperial Japanese Navy, competing by land, air
and sea. Players have the freedom to pick their path in battle - be it
as a rifleman crawling through the trenches, a steel fisted tank
commander, or a dog fighting pilot that protects the skies.
In addition, DICE's very own Gordon Van Dyke has personally addressed the PC community today regarding the recent developments surrounding Battlefield 1943. Here's what he had to say:
I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!
Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).
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last 10 comments: | strangestsensation | (11:14 PM CEST - Apr,23 2009 ) | | Well that's good news. This game looks really cool and nicely reworked. Now I can get it on console and later on pc if I want too. | |
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