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Battlefield 1943 Impressions - preview|
| (hx) 02:04 AM CET - Mar,28 2009 |  
Both Eurogamer
and GameSpot have posted their
impressions of Battlefield 1943, a download-only
title coming out for the PC, PlayStation 3, and Xbox 360 platforms.
Eurogamer: Battlefield 1943 may be simplified - three maps,
three classes, one objective - but the key word is accessibility, not
casual. There's a tutorial this time - the first in the series, rather
unbelievably - that introduces you to the concepts offline and then
lets you practice in planes and tanks unmolested by hostiles. There are
facilities for private matches, clans and squads, and there are
levelling and reward systems (Achievements/Trophies and a broader range
of honours beyond that, although no unlocks), but for the majority of
people approaching the game from scratch, it's a one-click process to
start playing, and it's not difficult to understand what's going on.
You pick an infantryman, rifleman or scout class and then choose where
to spawn. But it's still Battlefield, and it still punishes you for
pratting around.
There are five control points on each map, like the one we're seeing
today - Iwo Jima, after last month's reintroduction to Wake Island -
and the European press gathered at DICE's wind-battered Stockholm
headquarters have more difficulty negotiating the keycard door to the
balcony than they do contesting the territory on the second map's thin,
turbulent sliver of Ogasawara. Fighting seesaws between an airstrip at
one end through trenches and over grassy hills past a lighthouse to
higher ground at the other, and while all the vehicles are present and
correct, it's an infantry war; automatic weapons, bazookas, sniper
rifles, pistols and - gloriously - katanas doing the best of the
killing.
Gamespot: With support for 24 players, this map had
a lot going on. We were never hard-pressed to find some sort of scuffle
nearby, and the vehicles available to you mean you can find it by land,
air, or sea. With three different classes, you can also choose from a
few different combat styles. The methodical player can roll as a scout
in a ghilli suit, planting remote-detonated explosives on a road and
waiting in the bushes until a jeep loaded with enemies comes driving
by. The target-practice enthusiast can hop into an antiaircraft gun and
shoot at the fighter jets buzzing through the sky, or hop into an
air-raid shelter and call in his own assault from on high.
Run-and-gunners can just dash around with a machine gun shooting
anything running nearby. Bottom line: There are plenty of ways to wage
this war.
Battlefield 1943 uses the Frostbite engine, so it looks and feels a lot
like the original Bad Company. Those playing the console versions will
find that it controls almost identically and offers a level of
destruction similar to last year's comedic caper starring B Company.
You'll see trees topple over and walls exploding into bits, so any
place that seems safe one moment could be the exact opposite a moment
later. And though the game's visuals aren't quite as sharp as Bad
Company's, they're not far off and still look great for a downloadable
game.
If that weren't enough for you, there are new videos showcasing previously unreleased footage of the game and interviews with the game's developers:
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