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 BF Heroes Beta on Hold - briefly
(hx) 10:10 AM CET - Mar,26 2009
The official Battlefield Heroes website has a status report on beta testing of DICE's upcoming free multiplayer shooter:
As you will have seen in our recent Twitter post, we simply never expected that so MANY of you would be THIS keen to get into the Beta, at exactly the same time.

Imagine the web servers to be the two-man army of Royals and everyone else the horde of Nationals storming the lines. Perhaps they got a bit scared ;)

We want to make sure that everyone (re-)joining the Beta gets the best playing experience we can possibly offer, so at this time, although it was a hard decision, we bit the bullet and decided to temporarily keep the Beta site down.

This will let us properly investigate and bring in some reinforcements.

The investigation will be taking us through the night and likely occupy some of our morning, so unless your day just started, it is safe to go to bed soon, get some rest and think up strategies to apply on the battlefield tomorrow.
In related news, this Friday, as it was just announced on Geoff Keighley's Twitter feed, will bring us the very first trailer for Battlefield: Bad Company 2.

last 10 comments:
(10:12 AM CET - Mar,26 2009 )
Mikael Hedberg, a software engineer at DICE, has made some waves around the Battlefield community in the past couple of days. A post on his blog from Saturday describes his reaction to a new DICE game that he saw during a company meeting.

He deleted the message but you can read it here with the power of Google cache, someone found the original post.

quote:

We had one of our monthly whole company meetings (well, DICE, not all of EA) yesterday. Usually, those meetings are mildly boring like such meetings can be — economic reports, some announcements, some presentations of projects that tends to be stuff you already know. Interesting, but hardly exciting. Last month there was a post mortem presentation for Mirror’s Edge, which was pretty cool since I haven’t worked very closely with the ME guys.

But this time there was a presentation of the state of one of our projects that has been running for quite a while now, but has never really seemed to be going anywhere in particular to me as an outside observer. It’s been somewhat worrying, to tell the truth.

Anyway, the presentation they held yesterday on the meeting, and a demo they arranged afterwards compeltely blew me away. They’ve locked down a perfect concept and created something incredibly impressive to demo it, and I just wish I could tell you the details (which, of course, I can’t).

But the whole thing got me thinking about something that happened a month or two ago: The announcements of Battlefield 1943: Pacific and Battlefield: Bad Company 2, and the reactions they provoked. The first thing you might want to take away from that is that we’re not blind to the community.

We’re gamers, we’re part of the forum crowds out there, we read and consider what you guys think… but that doesn’t mean we’ll give you an “official” answer to your thoughts right then and there. And just because there’s far too many comments for us to read everything doesn’t mean we read nothing. Chances are someone on the team read your insightful comment and told others about it, or sent out a mail to the project mail list about it.

Yet many of these comments seem to come from a slightly weird standpoint… most comments think that a Battlefield game doesn’t fit them because it’s made for consoles and has a 24 player limit, and because of that the Battlefield series suffers… almost like all games have to be for the same crowd. Does us releasing 1943: Pacific aimed somewhat at a console crowd with an easier, less advanced approach mean an affront to the core Battlefield players out there? We don’t mean to insult you.

That’s certainly not our point, anyway… you’re missing a few things. The core Battlefield players, the people who still love Battlefield 2 and Battlefield 2142 might not like these games, but that doesn’t bother us, because you know — we make more than one game at once. Before Bad Company was released, we were already working on 1943: Pacific. Bad Company 2 is certainly already well along the way even now, way before the release of 1943: Pacific. And while all these three projects have been underway, Mirror’s Edge and Battlefield: Heroes have been made at the same time. Would it surprise you if I said there’s more stuff you don’t know about?

What I’m trying to say is that you don’t need to love all these games. Some games go for long periods of time before we first show them to the world, because we want them to be nailed down to a perfect concept — we don’t want to tell you guys “look, we’re making Battlefield: Jolly Division”and then it turns out that it wasn’t really a good idea in the first place. That we haven’t given you a name and a screenshot doesn’t mean we’ve forgot about you, and that we’re working on games you might not like doesn’t mean we’re not working on games you will like.

And that brings us back to the presentation I saw yesterday. I doubt it’ll disappoint you when you do see it.

Another thing I’ll comment about is the obsession with numbers. 24 players? Not good enough. 3 maps? Too few. There are so many complaints out there based purely on stats for the game. I think we need a new way to say “Never judge a book by its cover”: Never judge a game by its numbers. I’ve played it, and it’s a whole bucket of fun.

Things like player count is a factor to so much more than just the technical limits — it’s a factor in gameplay balance, map size, and all kinds of things. In the end, you get a different feeling from it, that would be hard to replicate with 64 players. This is done to make the game as much fun as possible — because in the end making it brilliantly fun to play is much more important to us than a number on the back of the box.

I’m not worried if Battlefield 1943: Pacific isn’t the game for you, if you didn’t like Mirror’s Edge, or if Bad Company 2 isn’t your cup of tea. There’s always *#¤!$@– oh, sorry, can’t tell you the name of that. I’d only worry if there wasn’t something we’re making that interests you. But I’m sure it is, because that’s the point of all of this — bringing out stuff for your sake.

Update: Feeling like I should clarify something here. I’m not really saying anything new… Ben Cousins already said back last summer that 5 Battlefield titles were in development. Do the math on that, and you’ll see we’re talking about the same ones. Patrick Liu also mentioned this, calling it “big plans“.



http://74.125.77.132/search?q=cache:1k2y5tuYShkJ:www.entertainingcode.com/archives/all-of-this-for-your-sake/+http://www.entertainingcode.com/archives/all-of-this-for-your-sake/&cd=3&hl=en&ct=clnk&gl=us&client=firefox-a

Nosferatu(05:17 PM CET - Mar,26 2009 )
Thanks for the interesting info, HX.

I love when devs do that -- when they show they care about their players. It's awesome!

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