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 Battlefield 1943 Q&A with Gustav Halling - interview
(hx) 11:10 PM CET - Feb,09 2009
Gustav Halling, a designer over at DICE, has published an interesting Q&A about Battlefield 1943 that he translated from his interactions with the Swedish Battlefield community. It should answer a few questions you guys may have about the game:
Q: Why does BF1943 have a 24 players?

A: 64 players is awesome but will all good there is some hurting also. The 24 player limit is not about us being lazy, but the experience of a massive battlefield is necessary not bound to the amount of players! We have also optimized the layout and size of the maps to compensate for the 24 player limit. And as many of you remember most clan wars where player with 8vs8 or 12vs12 and what we have seen many of the 64-player servers are mostly half-full or having lack of performance. Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more than 24 players:

- 24 players are networked
- Almost as many physics driven vehicles with movable and destroyable parts
- All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.

If we removed all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!

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