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GC09 - Wolfenstein Impressions - preview|
| (hx) 01:50 AM CET - Feb,09 2009 | G4
have posted their impressions from a guided look at the new Wolfenstein game
in development. So far, it seems as though the previews are largely positive!
Here's a taster:
You start the game with a group of resistance fighters called the Kreissau
Circle, a group of German resistance fighters from the city of Eisenstadt.
Everything looks pretty typical at first. You blow away Nazis with an MP-40
submachine gun and a Kar-98 rifle. Blowing up a train, supposedly holding a Nazi
weapons cache, releases a massive amount of occult energy and things get weird
all of a sudden. Furniture, debris and men start floating in mid air, which
gives you the opportunity for the first hovering-Nazi-killing-spree in the
history of gaming.
In the second (and last) level Sokal displayed, BJ fights his way through a
churchyard. The mystic side of the game comes more heavily into play. You can
access the powers of the Black Sun by entering The Veil. While in Veil-mode, BJ
has heightened perceptions, the ability to slow down time, and even the ability
to walk and shoot through certain walls. The Veil also shows you the weak points
on upgraded enemies, like the first occult particle cannon-wielding Nazi
supersoldier, who inconsequentially, reminded me of a extremely militant
Ghostbuster with a leather fetish.
A weapons upgrade system allows you to purchase items such as extended clips and
silencers. You can also pick up new sci-fi weapons, like the Nazi particle
cannon, after killing enemies. "You never have to lose weapons or manage your
arsenal. We didn’t want to limit the player that way," says Sokal, "Especially
since they get to purchase upgrades."
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