Updated:01:35 AM CET Feb,12
(new)
66 lottery login
91 club
okwin
bdg game
55 club
(c) 1998-2026 Gameguru Mania
Privacy Policy statement
|
DiRT 2 Arriving in 2009 - interview|
| (hx) 12:52 AM CET - Nov,20 2008 |   
In
this IGN interview, Codemasters has taken the wraps off DiRT 2, the sequel
to the 2007 off-road racer expected next year for PC, Xbox 360, and PlayStation
3. The game will focus largely on improving upon the original DiRT, and
executive producer Gavin Raeburn promised that the game's graphics, physics,
single-player career, and multiplayer features will get some extra attention
from the internal Codemasters studio working on the game. In territories
outside North America, the game will still be called Colin McRae: DiRT 2, in
honor of the legendary rally racing driver who was killed in 2007 in a
helicopter accident. The new game will also take inspiration from McRae's late
career, according to Raeburn.
IGN: The online features in the original DiRT felt a little compromised -
is there going to be significant changes to the multiplayer for the sequel?
Gavin Raeburn: It's all new. You'll see competitive online racing in all
race types, plus a progressive reward system and community features which we'll
talk more about in coming months.
IGN: With so many disciplines of off-road motorsport included, how do you manage
to produce a cohesive package?
Gavin Raeburn: We have to strike a balance. We don't want to restrict what
the player can do by saying "car X can only drive on track Y", but on the other
hand we don't want to break the believability of the game's career progression
with mismatched opponents. In DiRT 2 we'll be going further, looking at game
mechanics that transcend race disciplines and vehicles to provide that cohesion.
We'll reveal more details in this area soon.
IGN: And being the huge F1 fans that we are, we've got to ask – how is work
going with the F1 game, and when can we expect to see anything of it?
Gavin Raeburn: The F1 project is progressing well, although it will be a
while before we start showing it. In the meantime, the F1 team have a blog on
our community website with which you can stay up to date with developments.
|
|
last 10 comments: | psolord | (07:13 AM CET - Nov,20 2008 ) | | I always wondered how the hell a studio that created the original dirt, could come up with something like Grid! I hope they use the same engine on Dirt 2! | |
| nb411 | (02:09 AM CET - Nov,21 2008 ) | | They probably will just tweak it, to add a few things. The only thing I don't like about the dirt/grid engine is that no matter how much you crank your graphic settings, it always looks blurry. It just seems impossible to make it look clear. I hope that is addressed in the next release though I don't hold high hopes. Another thing about Dirt was that the handling was ridiculously arcadey. That makes the game a lot of fun to play for sure, but it really reduces the skill level needed to get around the track well, and I think makes winning less rewarding. | |
All comments
|
|