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Call of Duty: World at War Patch v1.1 - patch|
| (hx) 01:07 PM CET - Nov,11 2008 | Activision has released
the first patch
for Call of Duty: World at War, updating this first person shooter sequel
developed by Treyarch Invention to version 1.1. Mods are now enabled in Co-op,
Single Player, and Multiplayer. Also, license key is no longer required to run a
Dedicated Server. The massive 317MB patch can be found on
AusGamers,
GH,
WP.
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop
Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will
properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- Remote desktop now works with dedicated servers
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