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Call of Duty 5 PC System Requirements - interview|
| (hx) 08:41 PM CEST - Sep,25 2008 | Developer Treyarch has
revealed the system requirements for the PC version of its World War II
shooter Call of Duty: World
at War, which hits retailers on November 11 alongside the PS2, PS3, Xbox
360, Wii and Nintendo DS versions.
GS: Are there any other PC-specific features you can tell us about in Call
of Duty: World at War?
CS: Our goal is to bring the same game experience to multiple platforms, and
I think we are hitting our mark. That said, my team is very consciously making a
PC title with a focus on all the things we love about PC gaming. COD:WAW looks
fantastic in higher PC resolutions than you can get on a console. It plays great
on high-end rigs, but we've optimized for more-modest gear, too. The PC version
is more configurable with respect to controls, graphics, and performance
options. And support for mods--not just multiplayer but co-op mods too!
GS: So far, Call of Duty: World at War appears to be a graphically intense
game. What system requirements will PC gamers need to jump into the fray?
CS: My team worked closely with hardware vendors such as Intel and Nvidia
to optimize for various hardware configurations available on PC. This was
especially important as we are really pushing the limits of the engine. So we
were able to achieve this graphical intensity with only a modest bump in the
minimum requirements from COD4:
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon
1600XT or better
Meanwhile, series creator and Call of Duty 4 developer Infinity Ward is
currently working on what publisher Activision refers to as Call of Duty 6,
which releases next year.
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