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 Crysis Warhead Interview: Lessons Learned - interview
(hx) 11:22 AM CEST - Sep,14 2008
The chaps over at ShackNews has conducted an interview with with Crytek producer Bernd Diemer as he talks about Crysis Warhead, Crytek's upcoming stand-alone shooter. Here's a taster:
Shack: How did the focus on more complex AI change the level design of Warhead?

Bernd Diemer: Two things changed. One is that our creative guys, our level designers, programmers and everybody, they are a lot more familiar with how to build levels for the nanosuit. And how to build levels for this alien AI we did, because we could use what we learned with the humans, how to construct interesting scenarios by changing geometry, in the level. Like in that canyon you played, that really is tailor-made for the alien AI the way it is now. Because they can jump, similar to the MK nanosuit dudes, so the level has to reflect that. And then we can create this "oh my god" situation, where you have one guy jumping over here, or over there. Like you experienced a moment ago: where you are completely surprised by what the AI is doing, but still you can get a grasp of what is going on. So we got a lot more comfortable building levels for nanosuit and alien AI.

Shack: What exactly have you changed as far as destructible objects and environments?

Bernd Diemer: We added a lot more stuff that blows up. [laughs] For example, one thing which always annoyed me in the original game is that we had these really nice, big fuel tanks, which didn't blow up. Which is realistic, because in real life fuel tanks don't blow up like they don't in Hollywood. But it's so much fun, so we said, "To hell with realism, we want these things to blow up."

last 10 comments:
Sabot(06:28 PM CEST - Sep,14 2008 )
If we want to talk 'realism' here, then wouldn't it be good if fuel tanks leaked on vehicles when you shot them? Like barrels leak already. Instead of being plated and impenetrable.
Also the pathetic exploding balloon tyres when you shot them were rubbish! Tyres DON'T come off the rim and vapourise into the air :roll:

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