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 Diablo III In Full Production - interview
(hx) 10:05 PM CEST - Aug,29 2008
In the latest Blizzard Podcast, the lead designer Jay Wilson revealed that the game is in full swing production. Right now, the team is focused on content, content, content... it seems, while the art team is on to the second act already. Great news!
Bashiok: So, everybody's back from WWI now, have been for a while. Where is the development team focused right now? What is everybody working on?

Jay Wilson: Well the team's pretty big so we've got them split up on different things. Most of the art team is actually working on the second act of the game, because a lot of the team is really production focused now and we're generating content for the most part a lot of the tech and underlying engine is really solid. Most of the design team is still on Act 1 because we're refining and improving the quests and flow and some of the big game systems that we haven't really announced yet. We kind of dove back into content production fairly quickly.

Bashiok: You mentioned that art has moved on to Act 2 but design is on Act 1, or kind of spread around. How much of the development time is actually charging through to new acts, and how much is actually going back and retouching old acts?

Jay Wilson: We spend, we initially kind of work in a linear fashion, we've started at the beginning of the game and gone to the end and there's a lot of different ways you can do it but since so many of our systems are progression oriented it's easier to start at the beginning.

Bashiok: Sure

Jay Wilson: But you want your best work, which you tend to do latest in the project, to be at the beginning of the game. So what we try to do is focus. We focused on Act 1 a lot because it was just kind of the core of our game and you know, getting the game play fun and getting monsters to be cool and all of those things. Once we felt like it was good enough, we moved on to Act 2 but we'll come back to every act along the way, especially Act 1. We'll probably do a major iteration on it later in the development cycle. It's pretty much how Blizzard works; we have a tendency to iterate over and over again on everything we do. So we build something and then we rebuild it. If we haven't rebuilt something five times it really doesn't deserve to be shipped. That's pretty much our policy.

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