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Expect Ray Traced Games in 2-3 Years, Says Intel - tech|
| (hx) 09:43 PM CEST - Jul,31 2008 | Games
using hardware-intensive ray tracing technology could appear in the next two
to three years, according to PC component maker Intel.
PCGH: There already is a Raytracing demo from Intel and Daniel Pohl, but
the optical difference to the original rasterizer hasn't been very big.
Dr. Michael Vollmer: Please see this as a technical demo. The existing
Quake 4 material had been taken, in order to make the technical effects visible
- but that has nothing to do with the visual perfection. A complete demo, which
contains the graphical aspect, too, is likely to look different. But there are
all the basic features already, like shadow cast, surface reflections; you can
already tinker with the idea that this component of visualization will be
adopted by the gaming industry sooner or later.
PCGH: Are there game developers that already want to work with Raytracing?
Dr. Michael Vollmer: We keep in touch with companies all over the world -
I dare say that in two to three years time we will see something. There already
are some individual approaches, especially in the science sector, which show
that Raytracing algorithms are scaling very well with the numbers of cores. But
the migration to a new programming technology takes years; Raytracing is still
in an early stage.
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