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Team Fortress 2 Updated - briefly|
| (hx) 11:50 AM CEST - Jul,02 2008 | Pyros and Snipers, restart your Steam clients!
Steam News announces the availability of a new version of Team Fortress 2
that includes some fairly significant balance adjustments for Valve's teamplay
shooter:
- Fixed backburner's flame critical hits not being recalculated after
collision. This meant that it would check if the target was looking away once
and after that the flame could score a critical hit again even if the
orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as
extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from
their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not
bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of
game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after
the user tried to place in an invalid location
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