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Crytek: We Are Upset - Piracy Ratio Is About 20:1 - interview|
(hx) 05:20 PM CEST - Jun,27 2008 | During our visit to Crytek's Budapest studio, where Warhead is being
developed,
PC.IGN
had the chance to sit down with Crytek CEO Cevat Yerli. He said PC gamers
are the biggest pirates ever with a ratio of 20 to 1 for pirated games. He also
blamed the high system requirement for Crysis on a "naming convention issue,"
apparently "very high" should have been ‘ultra high" and "high" should have been
"very high" and so on. Yerli went on to say that all the things they found wrong
with Crysis will be fixed / improved in Warhead. That is a relief considering
the fact they have already stopped patching Crysis, maybe Warhead will be good
to go right out of the box.
We are upset at ourselves actually, because we miscommunicated some of the
things. We labeled certain things wrong inside the game, like configuration for
example. We could have labeled it more efficiently, saying that very high
[detail] should have been ultra high, and high should have been very high,
because our high compared to other games' high was a generational difference.
But the perception from the gamer was that if he qualified for medium, he said,
"Hey, I'm playing other games at high. Why don't I play Crysis at high, too?"
And it's a fair enough question.
It was just a naming convention issue, because our medium could easily compete
with any high, and very high should have been ultra high as a means of
futurizing. Then we might have received less critiquing about configuration
issues, and this created the feeling of, "I will not play this game until I have
the right PC because I don't want to spoil my experience." This kind of excuse
happened even between my friends. I said, "Guys, play the game now. Don't wait
for it like three months, six months, because it's out now."
I think we are fixing a lot of this with Warhead.
The other critique outside Crytek was the fact that the PC industry is really,
at the moment, I would say the most intensely pirated market ever. It's crazy
how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now.
For one sale there are 15 to 20 pirates and pirate versions, and that's a big
shame for the PC industry. I hope with Warhead I hope we improve the situation,
but at the same time it may have an impact on [our] PC exclusivity in the
future.
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last 10 comments: darknothing | (05:35 PM CEST - Jun,27 2008 ) | 20:1 for your game ONLY, why? because its the most unreal peice of crap out there, i downloaded it out of spite, played it and hated it. that game brings the strongest PC to its knees.
all my friends that download games, pay for them if there good.. mainly for the MP part of the game,..why? so we don't get fooled by a shitty games LIKE crysis...
you did it to yourself, and when the new farcry comes out, ill get a pirated copy, and if it runs as good as the recommended specs say... ill buy it.. simple | |
amra | (07:10 PM CEST - Jun,27 2008 ) | Hm, besides all respect for yerli, he don't recognize the situation clear.
As darknothing said, the specs are much to high. And the most gamers (me 2) buy GOOD games!!! This blaming of pirates is useless, and next to reality. | |
NyaR | (01:03 AM CEST - Jun,28 2008 ) | This game had shitty MP and it seems like it was released to cause people to upgrade their systems, rather than play the game. I'm sure they made more money from side deals with part manufacturers than with game sales | |
| (02:57 AM CEST - Jun,28 2008 ) | NyaR> I'm sure they made more money from side deals with part manufacturers than with game sales
heh exactly. don't forget the little video you see every time loading up the game: | |
All comments
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