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Call of Duty: World at War Preview - preview|
| (hx) 10:52 AM CEST - Jun,23 2008 |   
The gang over at
PlanetCallofDuty was lucky enough to visit Treyarch's studio in beautiful
Santa Monica, California, and they have posted a preview of Call of Duty: World
at War based on what they saw there. Here's a taster:
The very first mission we were shown was the raid on Makin. Before each
mission, a briefing treats you to historical facts and images courtesy of the
London-based company Spov, who provided the briefings for Call of Duty 4: Modern
Warfare. The opening cinematic starts with you tied in a chair being
interrogated by a Japanese soldier. To the left is a fellow American soldier,
knelt down with his hands tied behind him. The Japanese soldier soon
concentrates his attention to him and promptly burns one of his eyes out with
his cigar. Already this is something new to the Call of Duty franchise. We have
not experience this type of brutality in any of the games yet. However, it only
gets worse as the Japanese soldier slits his throat sending blood splatter
everywhere. As the soldier moves toward you, American soldiers raid the camp and
promptly dispose of him.
As the footage ceased, Mark Lamia, Treyarch's studio head, stepped in and
explained to us what they were aiming for in the game. He explained that this is
"not just another WWII game," but a new thrilling and exhilarating experience
altogether. He went on to say that, "It doesn't matter if it is World War II or
a science-fiction setting. If it is a great game, people will play it." His
comments are right on. Though the WWII market may seem to be oversaturated with
titles, only about 10% of the war has been explored.
The one outstanding "thing" that surprised me the most was the level of eeriness
in the game. As you creep through the dark jungles, there really is no
soundtrack of any sort. Just the ambient sounds of bugs, birds, and wind. As
Lamia explained, it is almost a mix between an action and horror movie. You
never know when someone is going to jump out of the foliage. This gives an
entire new dimension to the game, as you will not be hastily running and gunning
through the jungle. The Japanese were masters of the ambush and it was captured
effectively in the game. As you exit the forest, you arrive at a small stream
shrouded in darkness with a glimpse of moonlight.
In related news, this press release has new details about co-op mode and promising flamethrower details:
Leave your packs and bring extra ammo, Activision, Inc. and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theaters this fall for Call of Duty: World at War, a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.
Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they will always gain experience points. Based on a player's experience rank and rank of the player's friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.
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