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Video Game Scores-Pointless or Pertinent? - briefly|
| (hx) 09:10 AM CEST - Jun,09 2008 | Gamasutra
brings up the long-running topic of how video game review scores impact
sales, marketing and game perception, with the often-used "video games aren't
toasters" slant, and a somewhat different than usual conclusion. Here's a
taster:
The problem with wanting a purely objective 'review' of a video game is made
doubly complicated by the fact that a video game's purpose is never so narrow
nor so easily defined. Consumer goods have a very clearly defined job to do. A
digital camera is there to take the best possible photographs, a toaster is
there to make toast to whatever specification the consumer requires in the
shortest and most efficient timescale. And because their purpose is tight and
the measure of the product's success easily calculable, they lend themselves to
'review' and 'score' testing.
In contrast, the purpose of a video game is much less narrowly defined. Most
game 'reviewers' would say that the purpose of a game is to be fun and to
entertain. But actually pinning down such abstract concepts is tricky as there
are as many criteria and understandings of what is entertaining and fun as there
are humans. Thus, reviewing a video game in the same way as you'd review a
digital camera or other similar consumer product is inappropriate or, at very
least, misleading.
All this is not to say that review scores are entirely meaningless or
misleading. In fact, they do have a very clearly defined purpose; it's just that
it's a different purpose to the one that's widely understood. Scores have come
to represent whether a game over achieves or underachieves on the preview hype
that was generated by the publication ahead of its release. As previews in the
average video game magazine are so heavily influenced by advertisers (after all,
a preview is offering no judgment on the quality of a game, so a
magazine/website can print riotously positive spin in it and maintain clear
conscience) this weighting of preview coverage sets imbalanced expectations in
readers.
Rather than focusing on the most interesting, promising or innovative games
coming out, readers are made to get excited about those whose publishers pay the
most for, be it directly through advertising or indirectly through the general
marketing promotion of a title. This is why when a game like Koei's Bladestorm
gets 8/10 in some publications, readerships become incredulous. Their
expectations for the game haven't been set that high because they were being fed
hype of a different flavour.
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last 10 comments: | darknothing | (04:31 PM CEST - Jun,09 2008 ) | | only the slow people really believe the hype, the rest of us rent it first or wait for a solid video review. | |
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