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 Left 4 Dead Pushed Back To November - interview
(hx) 11:43 PM CEST - May,23 2008
Shacknews has published the second part of their interview with Doug Lombardi. Part two covers the high probability of there being a Left 4 Dead free weekend near the title's launch, and the renewed possibility that there will be a demo for the title. Additionally, Lombardi talks about the impact Steamworks has had on developers. Along the way Doug admits to another delay for the multiplayer zombie game, which was expected in the summer, saying it is now planned for PC and Xbox 360 in November:
Shack: What's the current state of development on Left 4 Dead?

Doug Lombardi: So the game is pretty much playable all the way through right now. And as we've done with most of our games, we get to a point where, it's playable all the way through, there are some [minor] issues that we need to work on, and we try to add more time to the schedule to have as many people as possible play the game, to make sure that it's approachable to players of all skills. We want to make sure that all the game that we've built gets played, not just be like, "Okay, it's complete, let's ship it."

For example, Half-Life 2 was pretty much done in April of 2004, and we spent the rest of that year just looking at pacing, and looking at approachability, and making sure the easy setting was easy enough, etc. So we're in a pretty similar state right now, with it being, what, early May, and we're looking at the same time frame--November--for shipping.

So we're going to be spending a lot of time just bringing it to events like this, taking it to Quakecon and Leipzig, and just getting as many people's hands on it as possible to make sure that it's playing right and that it's fun, and that the group dynamics are showing up and are visible to people.

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