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 Warhammer 40,000 Dawn Of War 2 Plans - briefly
(hx) 03:31 PM CET - Mar,28 2008
IGN reports via a Belgium based game magazine that developer Relic and publisher THQ are in the middle of making Warhammer 40,000 Dawn Of War 2, the true sequel to their best selling sci-fi RTS game based on the Games Workshop based war game series: "According to the Belgium-based magazine, the game will support DirectX 10 graphics and multiple CPU cores. The game will reportedly feature cooperative campaigns for both Orkz and Space Marine factions, the only two classes revealed so far. The developers at Relic have been working on the game since September 2006." No official date for the game has been set, although it is expected to launch in 2009.
Here are a few highlights:
- Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support.
- It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).
- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
- While DoW 2 shares the same (upgraded probably) engine as CoH[ it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).
- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
- More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations.
- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.
- You'll fight your way through the campaign with the same squads.

last 10 comments:
El_Coyote(04:43 PM CET - Mar,28 2008 )
well relic. this time at least make an engine that can support the Tyranid faction at some point!

darknothing(03:06 PM CET - Mar,29 2008 )
if they don't update some game play elements, and a significantly imporved GFx engine, there in for some serious shit talk, and thq will be laughed at,
i enjoy there games, but after dark crusade i figured noone would be impressed if they released another expansion tot he game (soulstorm) and i was right, i wasn't impressed myself, the game play and GFX are dated. time for an update.

El_Coyote(04:09 PM CEST - Mar,30 2008 )
I enjoyed soulstorm immensely and still do. Most likely because i play Sisters of Battle in the TT game. it's nice to get to burn some heretics.

and why would THQ be laughed at? they're just the distributer while Relic is producing the game.
And whenever did you see a release from Relic that was laughed at? it hasn't happened yet! :)

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