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Duke Nukem Forever Interview - interview|
| (hx) 01:53 AM CET - Jan,30 2008 |
Down in Front has conducted an interview with Tramell Isaac of 3D Reams as he
talking about Duke Nukem Forever,
the next game in the Duke Nukem series. Here's a taster:
Q: 2007 was a huge year for the gaming industry. The overall quality of
the games and the frequency at which they were coming out was something we have
not seen in a very long time. What are your thoughts on the big year and what
were some of your favorite titles?
Tramell - I think it's good for our business. The gaming industry is
expanding beyond every ones expectations at this point. We now see older people
playing games, thanks to the Wii. Games aren't just for kids anymore; they are a
legitimate form of entertainment now. Games like World of Warcraft, Second Life,
Wii Sports, Rockband, Guitar Hero, and Halo3 are breaking sales records and
expanding the player base. This is just the beginning. I think we're going to
see gaming become the number one form of entertainment some time in the near
future.
07' was a really busy year for me but I did get a chance to play a couple of
games. I'm half way through Crysis right now. It's shaping up to be a pretty
good game so far. Half-life2 ep2 /TF2/Portal were nicely done. Right before my
Xb360 red ringed on me I was playing Need for Speed Most Wanted, the best in the
NFS series if you ask me. I know that's an old game but I got it for my son and
I couldn't put it down ;) Of course I can't forget Wii Sports Bowling. I know
everyone with a Wii loves that game.
Q: How have those games impacted Duke Nukem: Forever and/or the quality bar
you have been reaching for?
Tramell - We are always keeping track of what the rest of the industry is
doing. As artists, we want to try to create the best visuals possible. The guys
on the art team look to other artists in the industry, other in-game art, myself
and each other to gauge where the quality bar is. We want to be one of the games
that other artists in the industry look to for inspiration. Every day the
artists are reminded of the level of quality that is expected of them via the
"inspiration machine". The inspiration machine is a computer that is set up in
the artist area that ONLY displays images of renders and in-game art from games
that have defined quality (in that screenshot). It's just a friendly reminder of
what the rest of the world is creating with today's tech. No one should develop
in a black box.
Q: Do you feel pressure knowing that you are working on such a highly
anticipated and iconic title?
Tramell - Yes, there is a massive amount of pressure that goes along with
the name. "It is what it is", Right Blaw-Dog? "It's the nature of the
beast"…Scanny, can I get a slow clap ;-) (My guys from SOE know what I'm talking
about) But what can you do? We are trying to create something that the majority
of people will enjoy. We hope the fans appreciate our efforts as much as we
appreciate their support.
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last 10 comments: | PoliticalMaestro | (11:56 PM CET - Jan,30 2008 ) | | STFU 3drealms and only open your pie holes when the game has gone GOLD ! | |
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