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Zombie co-op game Left 4 Dead - preview|
| (hx) 11:23 PM CET - Jan,18 2008 |   
The chaps over at
ShackNews have posted their impressions of Left 4 Dead, the upcoming
Source-engine based zombie game by Turtle Rock Studios and Valve Software. The
preview kicks off with impressions from Shacknews' Chris Faylor, who draws
parallels between the classic blunders of characters in zombie horror films and
the panicked mistakes he made while playing the game:
Zombie movies are filled with lead characters making stupid decisions.
Sometimes the survivors split up. Sometimes they barricade themselves in a room
with no escape route. Sometimes those who aren't at all equipped to handle
powerful weapons grab them anyway, and accidentally blow themselves up. The list
goes on and on. It's easy for viewers, far removed from the action, to criticize
these decisions. After all, these folks should know better. You don't mess
around with zombies. Everyone knows that. Yet despite having seen just about
every zombie movie known to man, when push came to shove, when it was just me
and three others survivors facing off a seemingly endless legion of the undead,
I made every single one of those stupid mistakes.
In the heat of the moment, with the undead pouring into a hospital corridor, I
took shelter in a room that had only one entrance. Without telling anyone else,
I opted to peer around a corner and accidentally fell off a ledge, leaving me to
face off against an entire warehouse of zombies all by myself. After standing in
a doorway and spraying a room down with bullets, I forgot to check behind the
door and got blindsided by a zombie when I walked in. Later on, I thought it'd
be fun to play with a pipe bomb, so I threw one into an oncoming wave of zombies
only to watch it bounce back my way thanks to their fast-moving legs.
Needless to say, these were not logical decisions. They were made when I was
panicked, frightened, fighting for my very survival. At that point, all rational
thought had long gone out the window; I was operating on pure instinct. I made
mistakes that, despite all of my self-important ramblings about expertise, would
have gotten me killed in the event of a genuine zombie outbreak. Oh, and this
was on the normal difficulty level.
Left 4 Dead is scheduled for a release in August or September 2008.
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last 10 comments: | devilhood | (01:43 AM CET - Jan,19 2008 ) | | Can't wait for this.. looks awesome :) | |
| (01:47 AM CET - Jan,19 2008 ) | | The game has the potential to rock! :D | |
| Nosferatu | (09:09 AM CET - Jan,19 2008 ) | Yeah, it seems the game will be a hit. Now that it's practically a Valve game, the polish will be there too. And yes, it also LOOKS great!
I'm all hyped about it now. | |
| darknothing | (07:04 AM CET - Jan,20 2008 ) | the gfx look dated compared to games like biocrap and Crysis.. but it looks like i will buy this and play it...\\
people dont knwo there are already games like this out there, mods to HL1 And HL2 are out there like this. so eather these guys are the orriganal creators of those zombie mods or they seen an idea that works and made it better... cant wait coop games rule. | |
| devilhood | (01:32 PM CET - Jan,20 2008 ) | A game is only ever a good game if it has the playability factor in it. There has never been a 'really' good zombie game for the PC other than Resident Evil 4, so us gamers are in desperate need for this.
Killing Floor for UT2004 was a good zombie mod though. | |
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