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Unreal Tournament 3 Gameplay Performance and IQ - tech|
| (hx) 10:03 AM CET - Dec,10 2007 | The chaps over at
HardOCP have published an article called 'Unreal Tournament 3 Gameplay
Performance and IQ'. They ran Unreal Tournament III on various video cards
to see which ones have IQ issues:
We could not have been happier with the performance of Unreal Tournament III!
The game ran exceptionally well on every video card we tested it on. Some might
say that it is the natural result of a game engine that has been in development
for 3 years, but we think Epic deserves more credit than that. They've created a
game with more detail packed into every cubic inch of gamespace than many games
have in entire levels, and they've done so in such a way that a sub-$200 video
card can play at 1920x1200, with the highest available in-game settings. That is
simply unprecedented. Of course, ATI also deserves huge credit for bringing such
a capable video card to market at such an excellent price with the Radeon HD
3850.
Anti-Aliasing performance was disappointing, presenting us with a huge
performance penalty for even just 2X MSAA. This is likely due to the fact that
multisampling floating-point surfaces is a very memory and GPU intensive task,
and of course, UT3 uses some seriously high-resolution floating-point
post-processing. But that very same post-processing also serves to reduce the
need for AA, by obscuring some hard edges. Of course, it's not a perfect
solution, and it sometimes has the opposite effect. But it works well enough to
be effective on current hardware.
After testing, we were only left wishing that we could scale the packaged
graphics even higher for our high-end video cards, instead of merely fiddling
with the AA setting. We did see a real improvement in the gameplay experience
with the most expensive video card in this evaluation, but not such an
improvement to justify the very high price of entry into that product segment.
If indeed there is a DX10 patch in the works this could possibly help justify
the use of enthusiast-class video cards such as the 8800 GTX in this game.
The FPS smoothing feature was interesting, and further proves how important it
is to look at gameplay performance experienced from video cards rather than raw
average framerates in comparison. Just because a certain video card may produce
overall higher framerates (the 8800 GTS/3850/3870 in this evaluation) doesn't
mean they are inherently faster. With FPS smoothing enabled the GTX resulted in
what looks like slower framerates, but those framerates were smoother. It is now
time, more than ever, to concentrate on real-world gameplay experiences
delivered by video cards rather than looking at average framerate bar charts to
compare performance. Overall, we think that the Radeon HD 3850 is the best
value for playing Unreal Tournament III, other games notwithstanding. If you
are a UT nut (and we know you're out there), you will simply not find a better
bang for your buck than the ATI Radeon HD 3850.
In UT3 related news,
the fourth beta version of UT patch 1.1 is currently in testing. The patch
contains all of the previous fixes from beta 1 - beta 3, as well as two new
ones:
- Fixed demo playback not working if the PlayerController didn't get recorded
into the first frame
- Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set,
IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce
server CPU utilization when 0 players. Reported ping will increase if set lower.
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