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 Two Worlds Patch v1.6 - patch
(hx) 10:35 PM CET - Nov,19 2007
Zuxxez Entertainment today released a new patch for Two Worlds, bringing this fantasy RPG from developer Reality Pump Studios to version 1.6. The patch offer various bugfixes and gameplay tweaks as mentioned here.
- MP Lag issues have been improved
- Horse steering improved
- Walking under water and not dying -fixed
- Inaccessible Cave north of Ashos has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- MP too much skillpoints generated due to combat stats - fixed
- Character developing curve not as steep over level 25.
- MP RPG quests given to all, reward splitter between players
- HP regeneration slower for max values above 2000
- Death strike skill - executable by strike button while in sneak mode.
- Critical hit skill fixed (faster animations added)

last 10 comments:
PoliticalMaestro(04:57 PM CET - Nov,20 2007 )
It was clear at the time of its release the game was buggy, inefficient and unfinished. This latest patch illustrates issues that should have been resolved before its release. These pressured developers adhering timelines without regard to adequate quality control. I believe more and more game developers are rushing games to appease management and using the post release period to improve critical flaws within their games, it’s a strategy being used more and more nowadays by inefficient game companies.

(havent listed many game issues prior 1.6)

- Horse steering improved
- Walking under water and not dying -fixed
- Inaccessible Cave north of Ashos has been fixed
- Death strike skill - executable by strike button while in sneak mode.
- Critical hit skill fixed (faster animations added)

It's a shame as this game had so much potential in becoming the next big fantasy title.

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