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Half-Life 2: Episode 3 Will Be Big! - interview|
| (hx) 08:03 PM CET - Nov,11 2007 | The chaps over at
Rock, Paper,
Shotgun website have conducted an interview with Valve's David Spreyer,
project lead and programmer for Episode 2 talks about the Orange Box. Topics
include things like how play-testing impacts on the games development, DX9 vs
DX10, and the role of consoles. Here's a taster:
RPS: A trailer for Episode Three was notable by its absence.
DS: We deliberately left that out for a number of reasons. One was we
didn't want to dilute the moment of the ending. I think if you'd watched the
credits roll and then this high action Episode Three trailer came on, you
wouldn't quite feel the same. Another reason was to leave us open on Episode
Three. We're going to try and do something pretty ambitious for that project. We
don't want to over commit. If you look at the Episode Two trailer that we
shipped with Episode One there's some pretty radical difference between what you
see there and see in finished game. That's really an artefact of making a
trailer for a product that's still in heavy production. You just don't know
where you're going to end up.
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