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 Gears of War PC - Rather Negative Impressions - preview
(hx) 09:33 PM CET - Nov,02 2007
The chaps over at PC.IGN has posted rather negative impressions from Gears of War PC. Here's an excerpt:
Packaged alongside the entertaining gameplay is an impressive feature set, particularly the option for online co-operative play. To make full use of it, however, you'll need a Live gold account, which costs money. Though Gears is entertaining, we can't say it's worth signing up for yet another service when so many other titles out there offer full access to their online features with no additional cost. If you sign up for a Live Silver account, which is free, you can still play in non-ranked multiplayer games, though your experience is feature-limited. Assuming you already have an account, don't care about the additional cost, or are content with having limited access to the online functions, then there's plenty here to enjoy. You get five multiplayer modes and 19 maps, which should provide for lots of entertainment. For Achievement junkies, Gears PC gives you points on top of what you may have already earned with the Xbox 360 version. So even if you've beaten the game on Microsoft's console, you get credit for all the same Achievements again on PC.

Fans of the game are sure to be curious about the new single-player content, which consists of five new chapters stuffed into the beginning of Gears' fifth act. It adds an hour or two of extra gameplay, depending on how many times you're killed and forced to restart from checkpoints, and offers much of the same gameplay as you've already had before. Throughout the entirety of the five new chapters you're tailed by a Brumak, the heavily-armed monster Xbox 360 gamers never got to actually battle at Act 4's conclusion. You do get to fire bullets at the guy in this version, and it's a challenging fight playing solo on the either hardcore or insane difficulty settings. When playing co-operatively you'll notice a significant drop in challenge level, mostly because Gears' friendly AI just isn't that good.

Then there's the question of performance. Gears is still a gorgeous game, but in both DX9 and DX10 we noticed it would stutter on a regular basis. Things would run smoothly otherwise, but the regular occurrences of dropped frames were distracting. As for our system, we're running 32-bit Vista on a rig with an Intel Core 2 Quad CPU 2.40GHz, a 768 MB GeForce 8800 GTX, and 2 GB of high-end RAM. Granted, that's not exactly the best kind of rig to determine a game's performance, but that's all we've tried it on so far.

last 10 comments:
darknothing(12:46 AM CET - Nov,03 2007 )
quote:
then there's the question of performance. Gears is still a gorgeous game, but in both DX9 and DX10 we noticed it would stutter on a regular basis. Things would run smoothly otherwise, but the regular occurrences of dropped frames were distracting. As for our system, we're running 32-bit Vista on a rig with an Intel Core 2 Quad CPU 2.40GHz, a 768 MB GeForce 8800 GTX, and 2 GB of high-end RAM. Granted, that's not exactly the best kind of rig to determine a game's performance, but that's all we've tried it on so far.


R they serious? not the best type of system to test it on? screw that thats a perfect type of system to test it on.... Gears is a nice looking game and if there not doing so well on that system.. well i wont pay for the game but i will get a pirated copy. i only pay for games that are done right, and if history taught us anything.. PORTS NEVER WORK WELL..they really need to stop doing it.

Sabot(02:17 PM CET - Nov,03 2007 )
I prefer the proactive method and not buying ported/general rubbish games.
If it's worth it's salt, they will release a demo. If not, then they obviously try and catch the unwary 'graphics swooned over gamer'.
If the game is truly junk then it's their loss not mine.
It's being a bit hypocritical saying "PORTS NEVER WORK WELL..they really need to stop doing it", and then still getting a pirate copy, don't you think?
It's either "yes or no"

darknothing(06:16 PM CET - Nov,03 2007 )
sorry what i meant to say is i pay for well done games, if there not well done then ill get a pirated copy. if they decide to fix the game and it runs well, if im still playing it ill buy it..

i never played a good port to pc yet. but the system that guy tested the game on should work fine since its using a ut3 engine. right?

PoliticalMaestro(05:55 PM CET - Nov,05 2007 )
I thought Microsoft XBOX > Windows games were much easier to port, it seems that they have made it more difficult especially with Vista/DX10. The rig used to test the game is a top end spec and if thats having problems choosing between an official or pirated version might be a no brainer, i'd choose the latter.

Lazy punk ass programmers are using sloppy code techniques by using gpu, cpu and memory resources too excessively. What happened to efficient and effective source code ? i guess development time constraints and other contractual agreements prevent good programmers from streamling code.

Ravenheart(06:32 AM CET - Nov,06 2007 )
If you ask me its Microsoft's fault, they oversimplified the development and just make the life of proggramers easier(which is not a bad thing), but they have go so far that most developers have gotten lazy.

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