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 Warhammer Online retreats to mid-2008 - briefly
(hx) 12:32 PM CET - Nov,02 2007
In a conference call following Electronic Arts' second-quarter earnings report, executives revealed that one of its major games has been delayed yet again. Warhammer Online: Age of Reckoning, the tabletop-inspired massively multiplayer online role-playing game, is now expected in the first half of EA's 2009 fiscal year, which begins on April 1, 2008.
General manager Mark Jacobs: The short answer would be that it's hard to make this kind of game. Now, for a more detailed answer. It really boils down to this: Our game is going to live and die by two things. One is realm-versus-realm (RvR) gameplay. The second is overall quality. This is not 1999, 1997, or even 2001. This is 2007. We have to be able to release a game that, in terms of quality, without even going into game systems or RvR, is top-notch. We've seen too many games in this industry, and in this space, release without that, and we're not going to do that.

In terms of RvR, the game's motto has always been "war is everywhere," so this game has always been focused on that aspect of gaming. One of the things that we found during beta was that certain aspects of our RvR system weren't everything that we wanted them to be. So we added open-field RvR. We've been looking at certain rulesets for different RvR servers. And that takes time.

The other thing is, and it really encompasses the entire game's development, is what the team's been doing--and doing a tremendous job with, by the way--is meeting all their milestones in terms of the amount of material to add to the game, whether it's content, quests, or systems. What they didn't meet in the milestones was the date. So, they'd get everything in, but it took a little longer, and as it took a little longer, we were faced with two obvious choices: we cut some polish, or we cut some features. And we made the decision, backed by EA, to make sure that all that polish is in there, and all those features are in there. And that's it.

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