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S.T.A.L.K.E.R.: Clear Sky Q&A - interview|
| (hx) 12:52 PM CEST - Oct,09 2007 | C&VG
has conducted an interview with Anton Bolshakov, the project manager on
S.T.A.L.K.E.R.: Clear Sky, the second game from developer GSC Game World
that take us into the Zone, the irradiated wasteland surrounding the
post-meltdown Chernobyl nuclear power plant. Here's a bit:
Q: You're introducing a number of new gameplay features in Clear Sky.
What's the biggest or most important, and why choose that?
Bolshakov: To me the biggest new gameplay introduction is the global war
of factions, totally controlled by A-life, factions being much more developed
and self-sustaining organizations. Each faction has a main camp, their leader,
trader, mechanic etc. Other faction members perform certain roles too (such as
artifact miners, guards etc.). We're also giving factions more individual
character, such as providing special mini-games, unique animations etc.
Factions fight for a number of points, such as territories, resources and
scientific locations, each trying to establish its domination in the Zone.
Capturing territorial points allows a faction to ensure its presence on such
important areas as crossing between levels, watch towers and so on. When
capturing resources (artifacts), the faction becomes richer and can attract new
and higher-profile members to its ranks. With more scientific points captured,
the faction gets access to innovative technologies and gear - better equipment,
weapons, protective suits (this includes new faction members joining better clad
and armed). Thus, effectively, the war of factions is a live dynamic frontier
constantly moving this way or another. The player will frequently witness local
clashes between rival factions as he plays through.
As a s.t.a.l.k.e.r mercenary he is free to join a faction of his liking and
bring it to victory, or stay away and not interfere. When in a faction,
initially you're given a rookie status and will need to perform such cheesy
tasks as 'go kill the wild animals around our base'. As you progress in the
ranks, you'll be allowed to perform more complex, team-based tasks. The ultimate
possible mission would be a plunder raid on an enemy base together with the best
of your faction.
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