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 Crysis Q&A - interview
(hx) 05:42 PM CEST - Sep,24 2007
GamingHeaven has posted a Q&A with Crytek CEO and Crysis Executive Producer Cevat Yerli. Some of the topics included are DirectX 10, engine limitations, performance and artifical intelligence. This article also comes with new DirectX 10 powered screenshots! Here's a taster:
Gaming Heaven: Performance, the main question every gamer has. What will be needed to run the game at playable framerates? How about playing with everything maxed? Will current rigs be able to run the game at 1920x1200 without making sacrifices? Do you recommend ATI or Nvidia and have you any performance figures for us for the Nvidia 8800 and ATi 2900?

Cevat: Everything maxed and at that resolution, you will need a seriously high rig of the latest generation available now. Bear in mind we don't expose, but have built in scaleability for the upcoming 1-2 years. That will be available as hardware catches up. So when I say maxed, its maxed for now.

Gaming Heaven: The enemy AI - in Far Cry players often accused the AI of cheating, firing at Jack even though he was well hidden in foliage. Will staying behind a bush actually make us 'invisible' this time around?

Cevat: That was never a cheat. What happened is that the AI enemies saw the player going behind a bush, effectively blind shooting into the bush and potentially hitting the player. We improved this though this time so it feels more right and not like a cheat.

Gaming Heaven: While on the subject of AI, does the Crysis AI code support squad combat? If you were to pit two 10 men AI teams against each other, would they try to flank one another? Is suppressing fire a tactic they can use?

Cevat: The core AI system supports it. In Crysis if you are fighting alongside a squad member or friendly AI, the AI will handle either you or the AI that is attacking him. Suppressing and flanking along other tactics are part of their intelligence.

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