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Crysis Q&A - interview|
| (hx) 05:42 PM CEST - Sep,24 2007 |  
GamingHeaven
has posted a Q&A with Crytek CEO and Crysis Executive Producer Cevat Yerli.
Some of the topics included are DirectX 10, engine limitations, performance and
artifical intelligence. This article also comes with new DirectX 10 powered
screenshots! Here's a taster:
Gaming Heaven: Performance, the main question every gamer has. What will
be needed to run the game at playable framerates? How about playing with
everything maxed? Will current rigs be able to run the game at 1920x1200 without
making sacrifices? Do you recommend ATI or Nvidia and have you any performance
figures for us for the Nvidia 8800 and ATi 2900?
Cevat: Everything maxed and at that resolution, you will need a seriously
high rig of the latest generation available now. Bear in mind we don't expose,
but have built in scaleability for the upcoming 1-2 years. That will be
available as hardware catches up. So when I say maxed, its maxed for now.
Gaming Heaven: The enemy AI - in Far Cry players often accused the AI of
cheating, firing at Jack even though he was well hidden in foliage. Will staying
behind a bush actually make us 'invisible' this time around?
Cevat: That was never a cheat. What happened is that the AI enemies saw
the player going behind a bush, effectively blind shooting into the bush and
potentially hitting the player. We improved this though this time so it feels
more right and not like a cheat.
Gaming Heaven: While on the subject of AI, does the Crysis AI code support
squad combat? If you were to pit two 10 men AI teams against each other, would
they try to flank one another? Is suppressing fire a tactic they can use?
Cevat: The core AI system supports it. In Crysis if you are fighting
alongside a squad member or friendly AI, the AI will handle either you or the AI
that is attacking him. Suppressing and flanking along other tactics are part of
their intelligence.
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