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 Fable 2: Combat Evolved Q&A - interview
(hx) 02:14 AM CEST - Aug,02 2007
IGN has an interesting Q&A with Peter Molyneux as he talks about Fable 2, an upcoming sequel to Fable and Fable: The Lost Chapters. Here's a taster:
IGN: I know you talked about this a bit in the demo, but can you explain the inspiration for creating a single-input combat system?

Peter Molyneux: This is actually quite a complex answer. Put simply, the inspiration was to get much more depth but also make it much simpler. To go into detail, we wanted to simplify the blending of the three combat types: melee, ranged and magic. I felt that in the original Fable, whilst individually the systems were okay put together, they weren't as good as they should have been. So after sitting down and talking about it we wanted players to be able easily mix and match combat styles whilst also allowing them to specialize in just one. This is what led to us putting melee combat on the blue button, ranged combat on the yellow button and magic on the red button.

IGN: Are all of the combos in combat open from the start of the game and it's up to the player to figure them out or will you need to unlock them as you progress?

Molyneux: When I look back at Fable I think we did rather throw everything at the player at the start of the game, so in Fable 2 it will be more gradual, your ability in melee, ranged and magic will dictate the pace of this.

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