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Fable 2: Combat Evolved Q&A - interview|
| (hx) 02:14 AM CEST - Aug,02 2007 |   
IGN
has an interesting Q&A with Peter Molyneux as he talks about
Fable 2, an upcoming sequel
to Fable and Fable: The Lost Chapters. Here's a taster:
IGN: I know you talked about this a bit in the demo, but can you explain
the inspiration for creating a single-input combat system?
Peter Molyneux: This is actually quite a complex answer. Put simply, the
inspiration was to get much more depth but also make it much simpler. To go into
detail, we wanted to simplify the blending of the three combat types: melee,
ranged and magic. I felt that in the original Fable, whilst individually the
systems were okay put together, they weren't as good as they should have been.
So after sitting down and talking about it we wanted players to be able easily
mix and match combat styles whilst also allowing them to specialize in just one.
This is what led to us putting melee combat on the blue button, ranged combat on
the yellow button and magic on the red button.
IGN: Are all of the combos in combat open from the start of the game and it's
up to the player to figure them out or will you need to unlock them as you
progress?
Molyneux: When I look back at Fable I think we did rather throw
everything at the player at the start of the game, so in Fable 2 it will be more
gradual, your ability in melee, ranged and magic will dictate the pace of this.
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