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GSC: New S.T.A.L.K.E.R. patch 'very soon' - briefly|
| (hx) 11:33 PM CEST - Jul,31 2007 | GSC
Game World has promised that a new S.T.A.L.K.E.R. patch (1.0004) should be
released shortly, in response to complaints levelled at publisher THQ about the
patch situation with the game - a situation
which led
Oblivion-Lost fansite to go on strike until the issue is resolved. GSC's
Oleg Yavorsky said: 'The new patch has been in test for quite some time and
we're sending regular updates to THQ. So players should be able to get their
hands on the next patch very soon.' Here's some of what's being addressed:
AI
- Added avoiding dynamic obstacles for NPCs
- Added enemy priority function v fixes incorrect NPC reaction on player-s
attack
- Changed the second part of the enemy search algorithm v having lost the
player, the NPCs will no longer be baffled
- Added correct reaction on shots and loud sounds coming from the player (only)
on close distances. Render
Performance
- Dual core optimization
- 10-15% FPS increase
Gameplay
- Added new game mode v freeplay; activated after the end of the game
- Added the possibility for any character will be able to go to any
smart-terrain
- Fixed the ultra-intense vibration of the grass
- All monsters drag now the corpses correctly
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