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Gears Of War PC Q&A - interview|
| (hx) 12:27 PM CEST - Jul,27 2007 |
IGN
has a two page Q&A with Cliff Bleszinski and Rod Fergusson as they talk
about Gears of War PC,
Epic Games' tactical shooter. They explain the new PC content and why it
probably won't make it to the Xbox 360 version. Here's a taster:
IGN: Have any gameplay elements or weapons been added to the PC version?
Cliff Bleszinski: We've added five new chapters to the single player
campaign. These chapters take place later in the campaign, right in the middle
of Act Five. Marcus and Delta Squad are driving away from Adam's House - and the
hungry Brumak creature - when they encounter an open drawbridge. They've got to
figure out a way to get the bridge closed while the four story tall beast is
stalking them the entire time.
Rod Fergusson: It really is a sight to behold. In "Gears of War" for 360,
the Brumak, aka "40 feet of guns, armor and teeth," was a cinematic character
but in "Gears of War" for Windows, the Brumak is a relentless beast that chases
you throughout the five new campaign chapters and ultimately climaxes in a boss
fight where you can finally take the big guy down.
IGN: Will Xbox 360 gamers ever receive the extra features in the PC
version, either as a downloadable pack or in another retail release?
Rod Fergusson: There is no plan to provide the PC exclusive content to
Xbox 360 gamers for a number of technical reasons. One is simply the size and
scope of the new content which would be difficult to deliver as an update. But
more importantly, "Gears of War" for Windows was not created with the same
version of Unreal Engine 3 as "Gears of War" for 360. We wanted to take
advantage of all the latest and greatest optimizations and features that are
constantly being added to UE3 and as such, this new content is not easily
compatible with the Xbox 360 version.
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