Updated:09:18 AM CET Feb,12
(new)
66 lottery login
91 club
okwin
bdg game
55 club
(c) 1998-2026 Gameguru Mania
Privacy Policy statement
|
Fallout 3 Interview - interview|
| (hx) 01:31 AM CEST - Jul,05 2007 | Eurogamer
has an interesting interview with Bethsoft's Gavin Carter and Emil
Pagliarulo on Fallout 3,
the upcoming role-playing game that contains elements of real-time and
turn-based combat.
Eurogamer: With a background developing the Elder Scrolls games, but
taking on an Interplay title, which legacy do you think Fallout 3 follows?
Emil Pagliarulo: Me personally, I really feel like we're making a game in
the legacy of the Fallout games. It's so different than working with the Elder
Scrolls stuff. It's first-person, and that's it. Actually it's interesting for
me - it harkens back for me to some of the most enjoyable first-person games
I've ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda's
triumphant return to gunplay games, after swords and sorcery for so long. For me
it's about bringing back /that/ legacy.
Gavin Carter: I feel like when people see it's first-person they're going to
say, "Oh, there's Oblivion. It's Oblivion with guns." But honestly there's not a
single thing we didn't look at and think, how are we going to do this for
Fallout? We stripped out our entire character system. It's all Fallout now, with
specials and experience, it's not skill based. The whole questing system is
Fallout. There are different paths to all the quests, you can lock yourself out
of quests. It's not like Oblivion where you can say, "I've just started in the
Fighter's Guild, but I'm the Grey Fox." There's nothing in the game that we
haven't looked at as its own thing.
If you're overwhelmed with all the Fallout 3 previews, NMA has constructed
a FAQ
from preview quotes, which works quite well and is easy to read.
|
|
last 10 comments:
|
|