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Grand Theft Auto IV Details - console|
| (hx) 10:27 AM CEST - May,11 2007 | Another magazine preview of
Grand Theft Auto IV
showed up today, this time it's the latest issue of the Official Xbox Magazine
in the UK. The demo given to them was the same introductory preview given to
previous magazines, containing an interview with Dan Houser, Vice President of
Creative for Rockstar Games. The chaps over at
gta4.net have posted a nice summary from the publication and drafted
the list of details that you guys might be dying to know:
- According to the magazine, GTA IV is currently 66%
complete.
- When Niko pulls out a pistol, a crosshair with a
simple black cross within a circle shows up on the
screen. This could be an indication of manual aiming
being available in the game.
- Rockstar's humorous take on the number 69 makes an
appearance yet again in GTA IV, the editors of the
magazine saw a sign for a "69th Street Diner". Another
building called "Twitchins", the GTA version of
Brooklyn's Domino's Sugar Factory, is in the
game.
- Niko will be able to climb and descend exterior fire
escapes and some meetings will take place high in the
office buildings of skyscrapers. It's said that from on
top of them you'll be able to throw people off.
- Hand to hand combat is also being reworked on for
GTA IV, and will feel "much more natural" than before.
- One of the radio stations includes an "Eastern
European-sounding" dancing station.
- Players will be able to change their camera views
whilst in a car according to their needs. This however
is said to still being experimented on, and that
Rockstar want to give better control and "immediacy" to
players.
- For confirmation, boats will be making a return and
the handling is "really nice".
- When selecting your mobile phone, a zoomed-in
version of the mobile screen pops up in the bottom
right-hand corner of the screen, where you can use its
address book to pitch for "jobs" with gang contacts
among other things.
- One of the things that makes it easier for Rockstar
setting GTA in a fictional New York is that they
sometimes get a call from the developers at Rockstar
North in Scotland, wanting to know more about a specific
building or traffic flow in a certain area, for
instance, and using their in-house researchers in NYC
they can easily assist the guys back at R* North.
- Dan Houser is quoted saying that the Liberty City in
GTA IV is bigger than any single city they've done
before, giving a more clear indication of the physical
size of the game. He continues saying that the "detail"
of the game is the big thing.
- He also confirms Central Park to be in the
game, though it's fictional name is still unknown to us.
- Dan says that they're "certainly evolving the way
the radio works". He says the same for police behaviour
and their reaction to crimes. Nothing further is said
about this...
- "Fun ridiculous" weapons is said to be in the game,
because R* is not going too "naturalistic".
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