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Left 4 Dead Interview - interview|
| (hx) 11:06 PM CET - Mar,23 2007 |
FiringSquad
has conducted an interview with Turtle Rock's Micheal Booth who talks about
its upcoming co-op Zombie shooter,
Left 4 Dead. Here's a slice:
FiringSquad: What other unique gameplay elements will Left 4 Dead have?
Michael Booth: As one of the first titles developed expressly as a
co-operative experience, we've included several subtle gameplay elements unique
to L4D that we've found to be very successful with players. These include the
ability to revive a fellow survivor, helping someone hanging from a ledge,
shooting off the tongue of a Smoker attempting to asphyxiate one of your
friends, knocking a Hunter off of a friend who he has pinned to the ground and
is shredding to bits, and sharing items with teammates. Other cooperative
systems include an integrated voting system, and a context-sensitive
vocalization system that enhances communications between Survivors.
FiringSquad: After the game is released on the PC will there be any additional
content released for Left 4 Dead as has been the case for Counter-Strike Source?
Michael Booth: Absolutely. We already have ideas for additional missions,
features, and content that we hope to ship in future releases/updates to Left 4
Dead. In addition, an L4D-specific update will be made to the Source SDK so
members of the community can make their own missions, characters, and L4D MOD
content.
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