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Unreal Tournament 3 Q&A - interview|
| (hx) 04:24 PM CET - Feb,02 2007 |
Game
Informer has conducted an interview with Epic producer Jeff Morris as he
talks about the game's recent name change, release plans, cross platform play,
singleplayer play, vehicular additions, and demo plans among other things.
Here's a bit:
GI: Are you guys going to support Vista and Live for PC?
Morris: We'll be supporting it on some level. It's still being negotiated
and discussed right now. There's no real official announcement about it. We're
really excited about Vista, but there's no way we're going to leave all the XP
players behind. We want to be as inclusive and sell our game to as many people
as possible. Vista's cool, and the game browser really solves a lot of problems
with saves and things like that, and consumers should have a very real reason to
be excited about it. There's also elements like we don't want people to have to
subscribe to play our game on the PC. There's a real trade-off, and we need to
figure out what the best way to approach that. Right now, it's TBD.
GI: So you say you're pretty close to alpha or a couple of months away?
Morris: We're a couple of months away, we think. We're definitely in the
home stretch. UT has been a great project to work on, it's been a dream project
for a lot of us who like science fiction, fast-paced multiplayer action games
with vehicles. That genre is what UT is really about. Getting to the end where
we can make sure we have enough time to polish everything up, implement
last-minute "wouldn't it be cool if..." ideas. That's the thing. We need to set
ourselves up for success, and to do that we need to start locking down now, so
we can start the finaling process, get into QA and spend the time getting all
the great visual effects in, making the water look cool-just getting all those
nice little details polished out. That's really where we're at right now.
GI: Possibly, a demo this summer? You always release a demo first.
Morris: Absolutely. For the PC, certainly we'll release a demo, because
that's where the most compatibility testing you can do is, and it also allows us
to solicit feedback. So, you want to know when UT is going to ship? It's about a
month after the demo. That's about the time it's going to take to integrate the
feedback and what we learned. When we think we're basically done, that's when
we're going to do the demo. Then we're going to incorporate that feedback and
start all the finaling process and ship very soon after. Once you see a demo,
we're in the home stretch.
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last 10 comments: | Genoism | (07:31 PM CET - Feb,02 2007 ) | | wow that 2nd screenshot blew me away - that one screenshot just made me want to buy the game and i had no desire to do so before hand | |
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