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Left 4 Dead preview - preview|
| (hx) 10:50 PM CET - Feb,01 2007 |
PC.IGN
has posted a preview of
Left 4 Dead,
the upcoming team-based zombie shooter by Turtle Rock Studios. The article
details gameplay, the Infected and other baddies, use of the Source Engine and
AI among other things. Here's a taster:
The game's five map campaigns each take around an hour to complete if you
know what you're doing. We had the opportunity to play through the Hospital
campaign a few times, where the main goal was to clamber through ruined urban
areas, access the hospital, then scurry to the roof and get picked up by a
rescue chopper. Other than that goal, the game doesn't seem to have any real
storyline, it's mainly about shooting. There were a few action set pieces in the
campaign, including a rather treacherous elevator ascent where zombies poured
into the car through an overhead vent, and the final rooftop defense. During the
end battle, the Survivors are set up in a tower and given a stationary gun. Wave
after wave of zombie then spawns to try and wipe out the party. If they're
successfully taken out, the remaining Survivors will need to bring down two
hulking Tank Infected, which is no easy feat.
Moving across each map will, according to Turtle Rock, be different every time
as the Infected mob's positions will be randomized. After making multiple trips
through each map, we noticed we'd get mobbed at different times, so we had to
stay extra frosty when creeping through the dilapidated environments. To survive
the onslaught of blood-crazed Infected, you and your team of three will need to
stick close together for multiple reasons. First and most obvious, the more
bullets you're simultaneously firing at an enemy, the faster they're going to go
down. Second, you'll need to revive any fallen squadmates should they take one
too many zombie slashes.
Left 4 Dead is built on the most recent version of the Source engine, so
players will see plenty of nice animations and effects. The flashlight, for
instance, creates some eye-catching lighting which enhances the mood for
Survivors as they plunge into the depths of abandoned subway tunnels and
warehouses. Combine this with Infected hordes that sprint toward players with
frightening ferocity, and you'll get quite a few scares. We certainly did,
particularly when we got jumped by Hunters. The Infected hordes have some cool
animations relating to the effects of angular momentum. As they run around
corners toward your location, you'll see their torsos bow outward and shoulders
tilt inward like a real person's would, instead of just robotically turning a
corner in stiff, lifeless fashion. When 20 of them are doing this at once as
your flashlight is plastering the walls with frantic shadows and teammates are
screaming for help, it gets pretty intense, reminiscent of scenes from the film
28 Days Later.
This actually sounds pretty cool. Co-op campaigns with the occasional human enemy mixed in... I just hope they make playing as the monsters just as fun as playing as the humans.
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last 10 comments: | miglaugh | (01:09 AM CET - Feb,02 2007 ) | | Sounds like fun... I like getting scared. | |
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