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Crysis Q&A - interview|
| (hx) 11:23 PM CET - Jan,31 2007 |
New at
FiringSquad is a Crysis Q&A with Crytek's Cevat Yerli. Topics include the
player's nanosuit, available weapons, environmental interaction, AI, motion
blur, and tool release plans. Here's an excerpt:
FiringSquad: We saw the DirectX10 version at CES. How does the DirectX10
version compare to the DirectX9 version in terms of features and improvements?
Cevat Yerli: DX10 simply allows us to increase the visual quality of the
shaders and particle effects, to the degree that some features are DX10 only.
The hardware performance is a generation above DX9 so that there is a major gain
in frames per second. Both versions of the game play are exactly the same
though, while in Multiplayer we are evaluating technologies that may benefit
gameplay in DX10 to finally enrich that PvP experience to a new level. Given the
host of improvements Windows Vista offers for gamers though, we would recommend
upgrading as soon as possible.
FiringSquad: The motion blur was used to great effect in the CES demo. How
hard was it to get that effect to work and not be a distraction to the player?
Cevat Yerli: The motion blur comes in several flavors depending on the
system specs and player preference. We have a global blur effect that is applied
when the player moves his camera very quickly, for example sprinting or getting
hit by a large explosion. Also we have object-based motion blur that applies
only to objects that are moving. The combination of these create an extremely
cinematic feel to the visuals. Depth of Field (DOF) is another feature that
makes the in game camera feel like human eyes, objects further away get
blurrier. It's a simple concept but hasn't been seen in many games. A new
feature we have added for a true cinema feel is a slight DOF applied to the
player weapon so when your eyes are focused on the action in front of you,
anything close goes out of focus. If you’re reading this using a monitor take
note of how the keyboard looks when you are reading off the screen, it lacks all
the detail you would see when focused on it. It is not a feature everyone would
want to use since our weapon models are so beautiful but it's there for those
players who want to believe they are taking part in a movie!
There is also
a Crysis Q&A on C&VG, where Yerli mentions this about multiplayer and
minimum system requirements:
How is multiplayer progressing? What problems have you ironed out?
Yerli: Multiplayer is progressing great. We have some surprises here and
there for our beloved fans. We will soon also announce our Beta Program plans to
experience [it for] yourself.
Is it a concern that there are PC gamers out there who won't be able to
experience Crysis in its full glory because they can't afford to upgrade their
machines to the top spec?
Yerli: We are finalizing our min-spec requirements. The current guideline
is to have 2.5-3y old configurations to be our min requirement. That means these
PCs will run Crysis on a visually competitive level when compared to older
games, but will feature the core-gameplay aspects (e.g. nanosuit, AI-combat...).
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last 10 comments: | Venom1 | (12:20 AM CET - Feb,01 2007 ) | "Given the host of improvements Windows Vista offers for gamers though, we would recommend upgrading as soon as possible. "
How much Bill paid you to say this sh*t ?
You foll ! | |
| xxxx | (05:53 AM CET - Feb,01 2007 ) | | yeah really. lol. :roll: :lol: | |
| nb411 | (10:22 AM CET - Feb,01 2007 ) | | I choked on my drink when I read that part too, though if you want DX10 you need Vista so I don't think it was a complete M$ pimp even though it comes across that way. | |
| miglaugh | (01:40 PM CET - Feb,01 2007 ) | The Vista DRM has been hacked, so maybe there is a decent chance that DX10 can be hacked as well and transfered to WinXP....
One can hope. | |
| xxxx | (03:13 PM CET - Feb,01 2007 ) | | Only a matter of time, I agree. | |
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