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Two Worlds Xbox 360 shots - media|
| (hx) 01:53 PM CET - Jan,22 2007 |  
Southpeak Interactive has
released the first Xbox 360 screenshots of Two Worlds,
the upcoming fantasy RPG from developer Reality Pump Studios. The game will be released for the Xbox 360 this spring. The game is still
coming out for the PC platform.
Magic is as much a part of RPG's as a gamepad is of a game console and the
"Two Worlds" developers have really gone to town on this aspect of the game -
they have integrated the effects of magic spells into the card system that we
told you about recently. These magic cards can be found and bought everywhere in
Antaloor - or given as a reward for quests completed successfully. The
organization of the cards takes place in the Magic Book which is divided into
the five schools of magic - air, water, fire, earth and necromancy. The first
four of these are officially taught by guilds - but necromancy is black magic,
which does not directly reveal itself to the player. He must first gain the
trust of certain game characters in order to learn this kind of magic.
As well as more than 70 magic cards, there are various "booster cards". These
enable a particular spell to be used more effectively... like using less mana,
for example, or raising the effectiveness of a spell. Active magic spells,
displayed in a special window, can be intensified by up to three boosters per
card.
Using magic itself is surprisingly easy. The selected cards are automatically
transferred to the Hotkey bar, or they can be placed there by drag-and-drop. The
player subsequently activates the various kinds of magic with the assigned
number keys. A selected hotkey bar operation can also be carried out by a
right-click. This could be an often used spell of course.
Each school consists of five magic circles. Increasing knowledge opens up the
doors to increasingly effective spells. At the beginning of the single player
mode, the player is clueless as far as magic is concerned. He must first look
for a master and get initiated into the basics in a school of magic. Having done
that, the player can now increase his skills (in e.g. water magic) through skill
points and perform the magic of the first magic circle. With each skill point
gained, the skill value of the player in that particular school of magic
increases. When his skill value reaches 5, the pupil will advance to the second
circle and so on.
The five schools of magic:
- Fire magic: you can perform fire spells which can burn entire groups of
opponents right off the map.
- Water magic: this mainly involves frost spells, which will either cripple your
opponent or cause death by freezing.
- Air magic: this enables you to attack your enemy with shock waves and bolts of
lightning. There are also extremely effective Power-ups (for strength, for
instance).
- Earth magic: this is truly versatile - it ranges from an earth eruption with
devastating effects to healing spells.
- Necromancer: The forbidden art of magic! Learn to control the undead and put
curses and lasting death effects on your enemies.
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