Updated:09:18 AM CET Feb,12
(new)
66 lottery login
91 club
okwin
bdg game
55 club
(c) 1998-2026 Gameguru Mania
Privacy Policy statement
|
Gerard Jones on video game violence and censorship - interview|
| (hx) 04:45 PM CET - Dec,28 2006 |
At the 2006 Montreal International Games Summit,
Gerard Jones
spoke about repressing violence, and how video game gore can act as a release
valve for our unexpressed aggression. Following his speech,
Gamasutra has posted a Q&A, to discuss violence, tension, and the acceptance
(or lack thereof) of games as mainstream media. Here's a bit:
GS: In your work, you use sociology to take a historical approach to this
issue. How do the current attacks on video games compare to attacks on other
mediums in the past?
GJ: Attacks like this are very common. It started in the mid-nineteenth
century. As that whole Victorian industrial complex was being pulled together,
it was suddenly a very popular opinion among the shapers of taste and teachers
that the material children or the uneducated masses were consuming, their
entertainment, was going to lead to major social trouble. It makes sense in the
context of a society trying aggressively to pull together, to minimize the chaos
and day-to-day confrontations.
The first big attack in the United States was against popular novels, dime
novels, yellow backs, cheap five and ten cents bits of fiction that were often
romance stories with no real sex in them, but sexual overtones, a lot of young
women barely maintaining their virtue. And then there were a lot of crime
stories: dashing detectives, nests of counterfeiters, sex and violence material.
So there was a huge outcry driven by teachers and doctors, bought into by
parents and politicians--who saw a way to generate votes. This outcry was
probably more virulent and widespread than the attacks on video games now.
You find it about movies in their early days. You find it again about movies in
the late 20's and early 30's when they got sexier. You find it again about
movies in the early 90's when gore was coming up. And certainly music too:
ragtime, then jazz, then rock and roll, then the whole goth rock, death metal
thing, and gangster rap. Whenever there's a new medium, or there's a distinct
new style, there will be this.
If you look at the way furors begin and play out, they're very predictable. I
would say now we're kind of at the tail end. If games continue to push
boundaries, particular ones could come under attack. A lot of it's just the
medium being around long enough that people have realized the world hasn't gone
to hell. It's just something else people are doing with their spare time. But
somehow the bigger issues are the same as ever.
|
|
last 10 comments:
|
|