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 S.T.A.L.K.E.R.: Shadow of Chernobyl Q&A; movie - interview
(hx) 10:48 AM CET - Dec,09 2006
GamePro has posted a Q&A with GSC level designer Anton Bolshakov talking about S.T.A.L.K.E.R.: Shadow of Chernobyl, the oft-delayed first person shooter. Here's an excerpt:
GP: What system requirements are recommended for gamers to play S.T.A.L.K.E.R.?

To play the game the way it was intended to be played, you'll need 2 GHz CPU and 1 GB of RAM. GeForce 6800 is also recommended.

GP: Are you worried about being compared to Duke Nukem Forever due to its numerous delays?

The players will forgive us for any delays once they get their hands on it and experience what the game has to offer. We are not afraid of being compared to Duke Nukem Forever. They should be afraid of us.

GP: What led to the repeated development delays?

The thing that took the most amount of time while making the game is the life simulation system. If we were to just create a linear game, like many other FPS games, we would have already been done with the game long ago. The extra time spent really makes a difference in the gameplay. The world in S.T.A.L.K.E.R. is huge and extremely detailed, and it took time to do it just right.
In related news, THQ.de has a new S.T.A.L.K.E.R. Shadow of Chernobyl movie (local mirror). The 90-second "Legacy of Chernobyl" clip depicts the nuclear accident that sets up the game's plot. The movie concludes by narrowing the game's release date from Q1 2007 to March 2007.

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