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Lord of the Rings Online Interview - interview|
| (hx) 12:20 AM CET - Dec,06 2006 |
FiringSquad
has posted an interview with producer Jeffrey Steefel talking about
Lord of the Rings Online:
Shadows of Angmar, their upcoming massively multiplayer online role-playing
game. Here's an excerpt:
FiringSquad: How will the combat system be handled in the game and what
can players expect to face in terms of creatures and enemies?
Jeffrey Steefel: The combat system is quite diverse in that players can
immediately engage in battle using the Auto Attack feature or take things to the
next level using skills that your earn as you advance through Middle-earth.
These skills can be modified by using Traits that area acquired through
accomplishments achieved throughout the game. LOTRO's combat system also uses
special events (determined by the player's class) to open up abilities that make
combat more interactive. One sample of this would be the Captain's "Cry of
Victory" that fires off whenever anyone in his fellowship defeats an enemy.
Conjunctions are another unique feature in LOTRO. They allow a party to apply
their skills in combination during attack. A member of the party uses a skill to
place the opponent in a vulnerable state (dazed, knocked back) and then icons
appear immediately on the other party members' screens. The players have seconds
to select an icon, and the resulting combination of individual skills is
combined into a "Group Skillh that results in a coordinated group attack. The
system is designed to be useful even if you do not know it well, but even more
effective for groups that know the unique combinations and their effects. This
encourages group play, cooperation, and provides increasing complexity for
advanced players who want it. At launch, LOTRO will have over 2200 unique and
authentic monsters for players to challenge as they defend Middle-earth.
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