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Cipher Complex Interview - interview|
| (hx) 10:51 PM CET - Dec,05 2006 |
FiringSquad
has posted an interview with Edge of Reality's creative director Thomas
Coles as he talks about
Cipher Complex, its
upcoming military stealth game for PS3/Xbox 360. Here's a taster:
FiringSquad: What can you tell us about the combat system that will be
used in Cipher Complex?
Thomas Coles: The combat system is fast, simple and deadly. We're taking
a very Halo-esque approach to play control in that we want the interface to be
as simple as we can make it, while creating a depth of player choices. There's a
wide variety of attack moves from fast and critical strikes, finishers, stuns,
counters, assassinations, ambushes, and bridging attacks to engage multiple
enemies.
FiringSquad: What other gameplay aspects will make this game different than
other steath action games?
Thomas Coles: One very simple and clear distinction: The player is deadly
at close range. When the player gets spotted by enemies with assault rifles at a
distance he loses his advantage. If he can get close and he can execute on his
plan, it's game over for the bad guys.
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