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S.T.A.L.K.E.R. Interview - interview|
| (hx) 08:36 PM CET - Nov,27 2006 |   
GamesIndustry.biz
has posted an interview (in unusual article format) with GSC's Anton
Bolshakov and Valentine Yeltyshev as the talk about
S.T.A.L.K.E.R.: Shadow of Chernobyl, the oft-delayed
first person shooter. Topics include the game world, AI, working with THQ, RPG
elements and its 2007 release. Here's a bit:
Two years on, when the game showed up unexpectedly at Leipzig's Game
Convention, the game didn't appear to be quite up to scratch with the leaders in
the FPS field. The obvious question is whether or not the game can cut it in a
world full of on-rails technical marvels, such as F.E.A.R. and Half-Life 2.
Bolshakov simply points out that S.T.A.L.K.E.R. is a different game. "We have
RPG elements, communication and trade," he says. "There are seven different
endings and depending on how you play you'll reach a different one. It's a
pretty much open-ended game. A bunch of these features put together I think will
determine a unique positioning for S.T.A.L.K.E.R."
With the game heading for a first-quarter release next year, we won't have to
wait long to see if he's correct. GSC's PR manager, Valentine Yeltyshev, agrees
with Bolshakov on the separation between S.T.A.L.K.E.R. and the rest of the 3D
action pack. He tells us that THQ's close management of the game hasn't
detracted from the original vision. "We are making the game that we understand
it to be, a game that we want to play ourselves," he says. "So we're making a
good game for us, for our taste."
That doesn't mean they're not nervous, though. Given they've been working on
S.T.A.L.K.E.R. for five years, it'd be difficult to blame them. "It's a little
bit scary for us because we're making the game that many players dream of," says
Yeltyshev. "We're scared of not giving them the game they expect. We're
interested in adding sounds and making a great atmosphere, so the atmosphere
will be completely OK. It's outstanding. "But there will people that will
not like, for example, the gameplay, and there will be people that like it
completely."
The latest changes, says Yeltyshev, will open up the game's target audience, and
he admits that the idea of having a controlled storyline is now a key hook for
the game. "We've made the gameplay more active, more unpredictable, interesting,
not just boring surfing through the Zone," he says. "We've implemented a great
storyline that will always surprise the player with interesting turns and
events."
In other news, InsideGamer.nl has some new screenshots (thanks Nosferatu) |
|
last 10 comments: | yhancik | (01:04 AM CET - Nov,28 2006 ) | Games with a so long development time and numerous delays is always bound to disappoint.
I don't mean that the game won't be good, but when you've been waiting for it for so long (and even if at some point you gave up), it would need to be SUPER good to not disappoint...
because in a way or another, you're expecting for something "special"... something more that justifies the wait, the delays
Still, i'm looking forward (because i like the ideas they put in it, i don't give a shit if that engine was hot in 2002 and not anymore in 2007... it's still way bearable ;) ) | |
| Nosferatu | (03:03 PM CET - Nov,28 2006 ) | | Yep, the graphics aren't jaw-dropping anymore, but it looks sooo atmospheric and the whole idea is unique. Thye game will probably be very buggy and not polished (my guess), but I'll manage. | |
| cold_zero | (03:11 PM CET - Nov,28 2006 ) | | I don't think they will be able to win the guys at C R Y T E K : Studios dispite working on the games for like 5 years. Maybe after they saw Crysis, they will again delay their S.T.A.L.K.E.R.: Shadow of Chernobyl for another few years just to make it better and then delay again and over again for eons of light years to come just to make it "better". :mrgreen: :mrgreen: | |
| xxxx | (04:56 PM CET - Nov,28 2006 ) | Umm this STALKER will run circles around how many can play Crysis, period. STALKER has reasonable requirements. Crysis is like Farcry, when people actually care to upgrade, Crysis wont be in their memory anymore and it will be in the discount bin. It happened for Farcry it'll happen for Crysis.
I actually doubt it will be that buggy considering all the development cycles spent on the game. I'll be getting STALKER long before I get Crysis. Crysis is just another bush hugging FPS. This STALKER actually has interesting content and isn't your typical brain dead FPS like Crysis. | |
| devilhood | (10:21 PM CET - Nov,28 2006 ) | xxxx, you pretty much said everything I wanted to say :lol:
I'm gonna cross my fingers for these guys and hope STALKER is well received. | |
| miglaugh | (02:18 PM CET - Nov,30 2006 ) | They have a lot of cool ideas going for them... If they manage to pull it off like they wanted, then I could see this game really taking off.
I just hope it doesn't force PS3.0 down your throat like SC:DA does. Can't believe a 2 year old gfx card that still has plenty of power for todays games is being made obsolete right out the gate with some developers. I guess that'll have been the first and last time I ever spend 500 on a graphics card. Turns out I bought it for HL2, and now thats all I can say I enjoyed playing on it. BRAVO!
From now on it'll always mean the absolute bare minumum card needed to have the nice features turned on... trying to future-proof is impossible. | |
| Nosferatu | (06:02 PM CET - Nov,30 2006 ) | | You'll be able to play the game even if you have a DX8 card :) You will miss on the cool shadows etc if you do though. | |
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