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Command & Conquer 3 Q&A - interview|
| (hx) 02:07 PM CET - Nov,26 2006 |
The official
Command & Conquer 3: Tiberium Wars website has been updated, offering
a Q&A with cinematic director Richard Taylor. Here's a taster:
Q: Describe a basic day of filming on the set of C&C 3. What is it like to be
Richard Taylor, the director, on the set of C&C 3?
A: Shooting this material for C&C 3 has been a terrific experience for me
and a real honor. I love working with really talented actors who are playing
roles they enjoy. A production like this is the collaboration of a lot of very
talented people who are all experts in their fields.
The first and certainly one of the most important aspects of shooting live
action is to have well thought out pre-production designs and planning. It all
begins with the script and builds from there. Casting, sets, wardrobe and props,
camera design and lighting all take a lot of drawings and meetings to establish
the over all style of a production. Then it's necessary to plan every day on
stage down to the minute. On this project I've been fortunate to have a really
talented group of artisans working along with me to create the shots. In many
aspects the scale of this production has been the equivalent of shooting a
feature film. Our script was over 120 pages and that's about the size of most
features. There will be well over an hour of live action and cg scenes.
Once we have all the elements ready we roll into the actual shooting. If you've
never seen a live action shoot you'd be surprised at how much work it really is.
I think there's a common misconception that it's relatively easy to be an actor,
a director or a technician when shooting live action. That's really not the
case. We begin at 6 in the morning and all day it's a non-stop process packed
with pressure that has to come off on screen as if it's effortless. If it's a
successful day we shoot roughly about 10-15 pages of a script. That means
setting the actors’ blocking, the camera choreography, the lighting and rigging
any special effects for 8 to 10 scenes. Some shots are very complex and take
hours to create. We try to shoot the scene with as few takes as possible but
that's not always that easy. It's a fascinating and often a fun process but it
is very stressful. As the director it's my job to get the best out of everyone
and to be the guiding hand on the creative rudder.
In related news, the latest Command and Conquer 3 online newsletter has announced that the mysterious third faction in the Electronic Arts sci-fi RTS game will be revealed in December in that month's Games For Windows magazine. |
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