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Should Developers Listen to Their Community? - briefly|
| (hx) 11:28 PM CET - Nov,22 2006 | The
Escapist has an interesting article up (thanks
EvilAvatar) in their
recent issue concerning the value of community input for the development of a
game. Here's a taster:
If you're reading this article, you're likely a hardcore videogame fan. You read message boards, and you're not afraid to tell developers what they're screwing up. I'm here to tell you that if you're a member of a specific videogame's community, your opinion should be ignored. Your thoughts must be digested - it's hard to ignore loud screaming - but discarded. It sounds harsh and definitely won't be a popular opinion, but the most dangerous thing a developer can do is listen to his hardcore community.
The hardcore can and have led developers astray. Before a game undergoes production, developers write what's called a design document. Detailing various technical and operational aspects of a game, it functions as the team's battle plan, but it's hardly a static document. It is fluid, evolving as development progresses. It is on the strength or weakness of these documents that good or bad games are born.
Too often, though, perfectly good games get confused, turned around and bashed over the head by those who claim to love them most. It's tragic, really. They enter beta, with all their bright ideas and shiny new toys and then some 14-year-old screams, "This sucks!" At a company with strong leadership and vision, this is read, digested and considered, but rarely do they succumb to the mighty weight of one 14-year-old and a few of his buddies. At a not-so-steady company, a post or 10 like that can be fatal.
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last 10 comments: | xxxx | (06:33 AM CET - Nov,23 2006 ) | | This is a ripped article I have read elsewhere only this one attacks gamers. The other article I read which made more sense and not labelling kids as offenders. This article is like a rewrite with a different slant. :roll: | |
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